Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6609266" data-attributes="member: 82106"><p>As opposed to craziness in OD&D/BECMI like surprise rolls where elves use a d8 instead of a d6? Or the fact that granularity in these checks is really huge? Actually that last part isn't necessarily a bad thing, you might take a look at the kickstarter for Strike!, it is a 4e-like system that uses a single d6 for all task resolution (combat as well). Its an interesting idea, but early D&D games were a very crude implementation and its hard to understand how the logic of all the various different kinds of dice was ever considered a good idea. I guess it seemed interesting in the very early days, but we're long past that now. A progression of dice sizes may be somewhat useful for say damage rolls, but in other respects its an obsolete concept really. Any probability curve you can devise with various dice can be mapped down to d20 pretty handily anyway, if you really need to. </p><p></p><p>For myself I've settled on d20 using (dis)advantage mechanics ala 5e coupled with a graded success/failure level somewhat like DW or Strike!. I think its actually a pretty decent improvement on 4e's straight up classic d20 mechanics, but in 100 years I'd never go back to the arbitrary "I just picked up some random shape of die and decreed it to be the die used for X" of the early days. The problem is you can't devise logically consistent modifier rules or extrapolate a rule from one sort of check to another because they all scale so differently. This was a huge advantage of 4e (and to a bit lesser extend 3e/d20/PF/etc).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6609266, member: 82106"] As opposed to craziness in OD&D/BECMI like surprise rolls where elves use a d8 instead of a d6? Or the fact that granularity in these checks is really huge? Actually that last part isn't necessarily a bad thing, you might take a look at the kickstarter for Strike!, it is a 4e-like system that uses a single d6 for all task resolution (combat as well). Its an interesting idea, but early D&D games were a very crude implementation and its hard to understand how the logic of all the various different kinds of dice was ever considered a good idea. I guess it seemed interesting in the very early days, but we're long past that now. A progression of dice sizes may be somewhat useful for say damage rolls, but in other respects its an obsolete concept really. Any probability curve you can devise with various dice can be mapped down to d20 pretty handily anyway, if you really need to. For myself I've settled on d20 using (dis)advantage mechanics ala 5e coupled with a graded success/failure level somewhat like DW or Strike!. I think its actually a pretty decent improvement on 4e's straight up classic d20 mechanics, but in 100 years I'd never go back to the arbitrary "I just picked up some random shape of die and decreed it to be the die used for X" of the early days. The problem is you can't devise logically consistent modifier rules or extrapolate a rule from one sort of check to another because they all scale so differently. This was a huge advantage of 4e (and to a bit lesser extend 3e/d20/PF/etc). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top