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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Hussar" data-source="post: 6616182" data-attributes="member: 22779"><p>Name three. Name three justifications for wizards not being able to pick up a sword and use it. Note, I didn't say use it well, or even with proficiency. But, being able to use it at all. After all, a wizard can use a dagger. A dagger is about 6 inches long. A short short sword is 7 inches long. One inch makes that much of a difference?</p><p></p><p>Or, why can't a wizard use armour and cast spells that have no somatic component? There are several in all editions of D&D. </p><p></p><p>Or why can't a cleric use a sword?</p><p></p><p>Why does picking up a fifth magic weapon make my paladin stop being a paladin?</p><p></p><p>These are all 100% gamist elements. Which, true, is why you can't use daily powers more often as well. But, the difference being, you CAN use daily elements once a day each. Outside of the five out of three HUNDRED martial powers in the PHB, all of them are completely tied to the fiction and easily narrated. You can't Crack the Shell (Fighter daily) more than once per day, because the opportunity just doesn't come up that often - any more than you can guarantee that you will critical hit when you want to. The only difference is, in 4e, it grants the player the option of declaring a given attack to be a critical hit.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6616182, member: 22779"] Name three. Name three justifications for wizards not being able to pick up a sword and use it. Note, I didn't say use it well, or even with proficiency. But, being able to use it at all. After all, a wizard can use a dagger. A dagger is about 6 inches long. A short short sword is 7 inches long. One inch makes that much of a difference? Or, why can't a wizard use armour and cast spells that have no somatic component? There are several in all editions of D&D. Or why can't a cleric use a sword? Why does picking up a fifth magic weapon make my paladin stop being a paladin? These are all 100% gamist elements. Which, true, is why you can't use daily powers more often as well. But, the difference being, you CAN use daily elements once a day each. Outside of the five out of three HUNDRED martial powers in the PHB, all of them are completely tied to the fiction and easily narrated. You can't Crack the Shell (Fighter daily) more than once per day, because the opportunity just doesn't come up that often - any more than you can guarantee that you will critical hit when you want to. The only difference is, in 4e, it grants the player the option of declaring a given attack to be a critical hit. [/QUOTE]
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