Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6617906" data-attributes="member: 6696971"><p>I won't rehash most of the other responses to this but I agree with most of them. I'll just choose 4 off the top of my head.</p><p></p><p>1) I would have rewritten the certain sections of the various books with a more decisive, clear voice on general play procedures, genre expectations, and best GMing practices.</p><p></p><p>2) I would have liked to have the xp paradigm in the system adjusted. Specifically, I would have liked (1) xp only on failed skill challenges, (2) quest xp on the various tiers that is focused on realizing theme/PP/ED (akin to DW bonds/alignment and Cortex + Jobs/Milestones...Hackers Guide has this for D&D and they use Quests), (3) xp on stunting/play that hews to archetype and pushes play towards high octane action-adventure, (4) an "End of Session" move as in DW where the group goes over the play session and xp is rewarded for various things (such as "did we learn something new about the world" or "did we defeat a notable monster").</p><p></p><p>3) I would have liked a thriving Healing Surge (and a different name for them) economy that was synched into all of the relevant action resolution of the system from Rituals to Skill Challenges (see 4 below) and possibly and possibly for an Encounter Power recharge roll (eg spend a surge for a no action 5, 6 recharge roll).</p><p></p><p>4) I thought the final product of RC Skill Challenges were absolutely great. However, I would have preferred a few changes to make the meta-action slightly more fun and offer more decision-points:</p><p></p><p>Treat failure in SCs akin to MHRP's conflict resolution. In MHRP, GMs can activate 1s rolled by PCs to up their resource capabilities (they gain dice or step up current dice) which translates to escalating the conflict and upping the stakes in the fiction. In return, the players are given plot points. This is sort of the paradigm of RC SCs with Hard DCs:Advantages except it passively defaults to this set-up, thus it doesn't carry the emergent, evolving dynamism of the conflict resolution mechanics and the interesting decision-points (for player and GM) that MHRP does.</p><p></p><p>In 4e, the GM would gain a Hard DC for future deployment in the challenge while the PC would gain a token to spend a Healing Surge to mitigate the escalation of the conflict and the impending disaster brought on by the micro-failure (in the same way that advantages are used in RC SCs).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6617906, member: 6696971"] I won't rehash most of the other responses to this but I agree with most of them. I'll just choose 4 off the top of my head. 1) I would have rewritten the certain sections of the various books with a more decisive, clear voice on general play procedures, genre expectations, and best GMing practices. 2) I would have liked to have the xp paradigm in the system adjusted. Specifically, I would have liked (1) xp only on failed skill challenges, (2) quest xp on the various tiers that is focused on realizing theme/PP/ED (akin to DW bonds/alignment and Cortex + Jobs/Milestones...Hackers Guide has this for D&D and they use Quests), (3) xp on stunting/play that hews to archetype and pushes play towards high octane action-adventure, (4) an "End of Session" move as in DW where the group goes over the play session and xp is rewarded for various things (such as "did we learn something new about the world" or "did we defeat a notable monster"). 3) I would have liked a thriving Healing Surge (and a different name for them) economy that was synched into all of the relevant action resolution of the system from Rituals to Skill Challenges (see 4 below) and possibly and possibly for an Encounter Power recharge roll (eg spend a surge for a no action 5, 6 recharge roll). 4) I thought the final product of RC Skill Challenges were absolutely great. However, I would have preferred a few changes to make the meta-action slightly more fun and offer more decision-points: Treat failure in SCs akin to MHRP's conflict resolution. In MHRP, GMs can activate 1s rolled by PCs to up their resource capabilities (they gain dice or step up current dice) which translates to escalating the conflict and upping the stakes in the fiction. In return, the players are given plot points. This is sort of the paradigm of RC SCs with Hard DCs:Advantages except it passively defaults to this set-up, thus it doesn't carry the emergent, evolving dynamism of the conflict resolution mechanics and the interesting decision-points (for player and GM) that MHRP does. In 4e, the GM would gain a Hard DC for future deployment in the challenge while the PC would gain a token to spend a Healing Surge to mitigate the escalation of the conflict and the impending disaster brought on by the micro-failure (in the same way that advantages are used in RC SCs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top