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<blockquote data-quote="AbdulAlhazred" data-source="post: 6624015" data-attributes="member: 82106"><p>Yeah, there were some things that were just overdone. The "you need to spend a feat to chain your way up through every armor type" setup was a bit stupid too. Again, I think 5e is a good bit cleaner in this respect at least in terms of just breaking it down as shields, and heavy, medium, light armor. I think they have too many fiddly types of armor in 5e, but then again 4e probably did too. In my own hack I believe I now have 4 states of armor, none, light (leathers and hides and such), medium (chain and other similar 'piece metal' armors), and heavy (your plate-type armors and such). There's really no historical justification for believing that greater distinctions are very meaningful, nor that there's any unique skill involved in wearing boiled leather cuirass vs a jacked leather coat with maybe a couple small sewn in metal plates at the most critical spots. Nor can anyone even tell you for sure what 'scale mail', 'banded mail', and 'splint mail' ARE let alone how they could possibly differ, they're all just 'piece metal' along with true mail, etc. Honestly, while I'm FAR from a simulationist, I think that basing these subsystems on utterly fantastic and unreal sorts of assumptions does a disservice to the game at a fundamental level. Its trivial enough to invent fantastical elements on top of a basic structure drawn from real-world experience. Once the basic structure is some completely fanciful non-sense it gets a lot harder.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6624015, member: 82106"] Yeah, there were some things that were just overdone. The "you need to spend a feat to chain your way up through every armor type" setup was a bit stupid too. Again, I think 5e is a good bit cleaner in this respect at least in terms of just breaking it down as shields, and heavy, medium, light armor. I think they have too many fiddly types of armor in 5e, but then again 4e probably did too. In my own hack I believe I now have 4 states of armor, none, light (leathers and hides and such), medium (chain and other similar 'piece metal' armors), and heavy (your plate-type armors and such). There's really no historical justification for believing that greater distinctions are very meaningful, nor that there's any unique skill involved in wearing boiled leather cuirass vs a jacked leather coat with maybe a couple small sewn in metal plates at the most critical spots. Nor can anyone even tell you for sure what 'scale mail', 'banded mail', and 'splint mail' ARE let alone how they could possibly differ, they're all just 'piece metal' along with true mail, etc. Honestly, while I'm FAR from a simulationist, I think that basing these subsystems on utterly fantastic and unreal sorts of assumptions does a disservice to the game at a fundamental level. Its trivial enough to invent fantastical elements on top of a basic structure drawn from real-world experience. Once the basic structure is some completely fanciful non-sense it gets a lot harder. [/QUOTE]
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