Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6626446" data-attributes="member: 82106"><p>Yeah, at level 1 maybe you have a marginally effective attack at say Maybe +5 vs AC 1d8+2 damage (assuming you have a 14 STR, which isn't completely out of the question, though a bit of an unusual choice for a build that is DEX secondary and WIS tertiary). Without the STR its a basic +3 vs AC 1d8. Magic Missile is an auto-hit for at least 6 damage (18 INT, 7 damage with a 20). Obviously you can't OA with it and you may not want to use it if you are stuck in someone's face, but there are always options to deal with that, and its hugely buffable. WotST is OK, but it doesn't really give you any significant ability to wield a sword either, its just a (rather obsolete nowadays) way to get longsword as an implement. You're better off just MCing into SwordMage at level 1 if that's all you want, though the actual PP itself isn't terrible and has some cool thematics. </p><p></p><p>You'll just find that the options available in 5e are quite a lot easier to dig into if you want to really seriously do something like this. You can simply make an EK (Eldritch Knight) if you want to be "fighter with a bit of magic", a bard for "serious spellcaster that is good with a sword", arcane trickster for "magical rogue ala Grey Mouser", or blade pact warlock if you want a more balanced mix of casting and swordplay and don't like the bard's thematics (not the very strongest choice mechanically, but it's still no worse than many of the 'not the best' 4e builds). You can also pick the wizard's apprentice background to get just a very minor bit of magic (though the fighter in our game took this and his firebolt is actually pretty nasty, he uses it quite often). None of these options requires more than just one basic choice at level 1, 2, or 3. This really is a HUGE strong point of 5e, I can't emphasize it enough, and frankly its making it kinda hard for me to pry the players in my group back into a 4e game. They just aren't that focused on complex build stuff, they'd MUCH rather select a class, a subclass, and maybe one feat or background and be done. </p><p></p><p>Now, there are a lot of 4e builds that aren't much more complicated than that, but you do always have to pay attention to what you're doing with the next feat, and which power synergizes really well with the build, which items to get, etc if you want to maintain your effectiveness over time. You CAN pick a silly feat or two now and then just for the heck of it or whatever, 4e doesn't generally force you to optimize, but 5e just makes it a non-concern. Whatever path you take the options are small in number but somehow manage to cover the 95% of builds that people actually want.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6626446, member: 82106"] Yeah, at level 1 maybe you have a marginally effective attack at say Maybe +5 vs AC 1d8+2 damage (assuming you have a 14 STR, which isn't completely out of the question, though a bit of an unusual choice for a build that is DEX secondary and WIS tertiary). Without the STR its a basic +3 vs AC 1d8. Magic Missile is an auto-hit for at least 6 damage (18 INT, 7 damage with a 20). Obviously you can't OA with it and you may not want to use it if you are stuck in someone's face, but there are always options to deal with that, and its hugely buffable. WotST is OK, but it doesn't really give you any significant ability to wield a sword either, its just a (rather obsolete nowadays) way to get longsword as an implement. You're better off just MCing into SwordMage at level 1 if that's all you want, though the actual PP itself isn't terrible and has some cool thematics. You'll just find that the options available in 5e are quite a lot easier to dig into if you want to really seriously do something like this. You can simply make an EK (Eldritch Knight) if you want to be "fighter with a bit of magic", a bard for "serious spellcaster that is good with a sword", arcane trickster for "magical rogue ala Grey Mouser", or blade pact warlock if you want a more balanced mix of casting and swordplay and don't like the bard's thematics (not the very strongest choice mechanically, but it's still no worse than many of the 'not the best' 4e builds). You can also pick the wizard's apprentice background to get just a very minor bit of magic (though the fighter in our game took this and his firebolt is actually pretty nasty, he uses it quite often). None of these options requires more than just one basic choice at level 1, 2, or 3. This really is a HUGE strong point of 5e, I can't emphasize it enough, and frankly its making it kinda hard for me to pry the players in my group back into a 4e game. They just aren't that focused on complex build stuff, they'd MUCH rather select a class, a subclass, and maybe one feat or background and be done. Now, there are a lot of 4e builds that aren't much more complicated than that, but you do always have to pay attention to what you're doing with the next feat, and which power synergizes really well with the build, which items to get, etc if you want to maintain your effectiveness over time. You CAN pick a silly feat or two now and then just for the heck of it or whatever, 4e doesn't generally force you to optimize, but 5e just makes it a non-concern. Whatever path you take the options are small in number but somehow manage to cover the 95% of builds that people actually want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top