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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6626771" data-attributes="member: 82106"><p>I just don't understand why you would bother to use it. The original MM would still be a superior option. In any case by level 5 your sword is going to start being a very distinctly worse option. You might, as I said, use it now and then to do an OA, although in all the time I've run 4e I have never actually seen a PC that is just a Wizard ever do an OA TBH. Its barely possible that 2 opponents or a combination of an enemy and terrain MIGHT once in a blue moon make it impossible to shift out of OA range. OTOH I'd think that these sorts of situations would be much better addressed by any of a wide range of other powers.</p><p></p><p>So, yes, its possible to "have a wizard that can swing a sword" in 4e, but the fact remains that you need to pick a less straightforward option to actually WANT to swing that sword, except in a couple corner cases that IME are very rare. In terms of RP, for the character to be able to say "I'm a skilled swordsman", yeah, that's cool, though truthfully that sort of thing doesn't truly require any substantive competency. </p><p></p><p>I mean even if you pick WotST you don't actually swing your sword, (also true of MC or Implement Proficiency or weaplement enchantments of various types) you just cast spells with it. And if you have none of those options going for you (which PHB1 lacks) you really are just carrying the thing for show. WotST doesn't kick in till level 11 and truthfully its debatable that it gives you a compelling reason to ACTUALLY use the sword as an implement, even then. The reason the PP fell out of favor was the rise of options that do give it some substantive advantages (like say wielding a Defensive Weapon or a Subtle Weapon) along with applying some weapon feats. Truthfully most of those feats have now been written out of working with Implement attacks anyway, so the whole idea is more for color than anything. </p><p></p><p>And that's a whole other thing with 4e and the complexity of the build options. Its a sort of ever-shifting landscape (well, not anymore). I love 4e, but that is one part of it I would leave behind.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6626771, member: 82106"] I just don't understand why you would bother to use it. The original MM would still be a superior option. In any case by level 5 your sword is going to start being a very distinctly worse option. You might, as I said, use it now and then to do an OA, although in all the time I've run 4e I have never actually seen a PC that is just a Wizard ever do an OA TBH. Its barely possible that 2 opponents or a combination of an enemy and terrain MIGHT once in a blue moon make it impossible to shift out of OA range. OTOH I'd think that these sorts of situations would be much better addressed by any of a wide range of other powers. So, yes, its possible to "have a wizard that can swing a sword" in 4e, but the fact remains that you need to pick a less straightforward option to actually WANT to swing that sword, except in a couple corner cases that IME are very rare. In terms of RP, for the character to be able to say "I'm a skilled swordsman", yeah, that's cool, though truthfully that sort of thing doesn't truly require any substantive competency. I mean even if you pick WotST you don't actually swing your sword, (also true of MC or Implement Proficiency or weaplement enchantments of various types) you just cast spells with it. And if you have none of those options going for you (which PHB1 lacks) you really are just carrying the thing for show. WotST doesn't kick in till level 11 and truthfully its debatable that it gives you a compelling reason to ACTUALLY use the sword as an implement, even then. The reason the PP fell out of favor was the rise of options that do give it some substantive advantages (like say wielding a Defensive Weapon or a Subtle Weapon) along with applying some weapon feats. Truthfully most of those feats have now been written out of working with Implement attacks anyway, so the whole idea is more for color than anything. And that's a whole other thing with 4e and the complexity of the build options. Its a sort of ever-shifting landscape (well, not anymore). I love 4e, but that is one part of it I would leave behind. [/QUOTE]
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