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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6626831" data-attributes="member: 82106"><p>Assuming what you really wanted was to be a spellcaster, of some degree, and use a sword, then 5e has several advantages. First of all the basic "I'm just a wizard with a sword" is quite a bit more useful in 5e than in 4e. You will STILL fight better with cantrips, but a 5e wizard has a smaller penalty to his attack rolls, in general, since 5e character's tend to have lower ability score bonuses (so his mediocre STR is less of a disadvantage), and there are a LOT less other ways high level guys get attack bonus. You clearly still won't have the attack bonus of a Fighter, probably, but you could be within say 3 points at level 10, plausibly. Rolled stats are more common too, and in that case, while the fighter probably outdoes you, its not so much of a given.</p><p></p><p>Beyond that you can instead utilize any of the 'gish sub-classes', EK, Blade Pact, AT, (even paladins can be rather 'gishy', as could certain clerics TBH). Or play as a Bard, which is a true gish, being very close to full wizard and having quite a good melee capability as well. These aren't that radically different from some 4e options, but are just simpler to implement, as an EK for instance simply picks "Eldritch Knight" as a class feature at level 2, I think, and then that's it, they get some spells, much like any other caster. Even at best the equivalent 4e procedure would be something like MC into swordmage, somehow get weapon proficiency with a sword, then take power swap feats, etc. </p><p></p><p>So, I just don't agree that 5e doesn't make it easier. Its WAY easier. I've played a lot of 4e and now a modest amount of 5e (we are now level 5 in our 5e campaign, we've been playing for maybe 6 months or so). In that time I've seen 8 or 10 different PCs and played with a few builds. Its a very simple system, but the devs clearly spent a LOT of time considering how to cover a large design space with a simple set of options. There are a number of other things about 5e that bug me, and 4e is still my favorite game, but 5e unequivocally delivers a lot more build space per option, it isn't even a contest. 4e wins out OVER ALL, and maybe in terms of very fine-grained build control it wins, but few players care about that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6626831, member: 82106"] Assuming what you really wanted was to be a spellcaster, of some degree, and use a sword, then 5e has several advantages. First of all the basic "I'm just a wizard with a sword" is quite a bit more useful in 5e than in 4e. You will STILL fight better with cantrips, but a 5e wizard has a smaller penalty to his attack rolls, in general, since 5e character's tend to have lower ability score bonuses (so his mediocre STR is less of a disadvantage), and there are a LOT less other ways high level guys get attack bonus. You clearly still won't have the attack bonus of a Fighter, probably, but you could be within say 3 points at level 10, plausibly. Rolled stats are more common too, and in that case, while the fighter probably outdoes you, its not so much of a given. Beyond that you can instead utilize any of the 'gish sub-classes', EK, Blade Pact, AT, (even paladins can be rather 'gishy', as could certain clerics TBH). Or play as a Bard, which is a true gish, being very close to full wizard and having quite a good melee capability as well. These aren't that radically different from some 4e options, but are just simpler to implement, as an EK for instance simply picks "Eldritch Knight" as a class feature at level 2, I think, and then that's it, they get some spells, much like any other caster. Even at best the equivalent 4e procedure would be something like MC into swordmage, somehow get weapon proficiency with a sword, then take power swap feats, etc. So, I just don't agree that 5e doesn't make it easier. Its WAY easier. I've played a lot of 4e and now a modest amount of 5e (we are now level 5 in our 5e campaign, we've been playing for maybe 6 months or so). In that time I've seen 8 or 10 different PCs and played with a few builds. Its a very simple system, but the devs clearly spent a LOT of time considering how to cover a large design space with a simple set of options. There are a number of other things about 5e that bug me, and 4e is still my favorite game, but 5e unequivocally delivers a lot more build space per option, it isn't even a contest. 4e wins out OVER ALL, and maybe in terms of very fine-grained build control it wins, but few players care about that. [/QUOTE]
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