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<blockquote data-quote="AbdulAlhazred" data-source="post: 6634713" data-attributes="member: 82106"><p>Yeah, I can't say I miss CN or LN either one. NE and LE can both live within the rubrik of 'evil'. I think what the 4e Cosmology essentially does is it answers the question of "is chaos compatible with the good?" with 'no'. The gods defeated the primordials at the dawn of the world, they answered that question. You CAN be good and not like laws and rules much, but its inherently a compromise. Likewise you can be a regimented and hierarchical evil, but in some sense you're ascribing to principles who's logical consequences promote good, not evil. So TRUE ultimate evil must embrace total chaos, and TRUE ultimate good must embrace law.</p><p></p><p>Of course, in typical 4e fashion, they allow the GM to contrive to revisit this whole question if he chooses. The gods aren't really entirely lawful, or good. The primordials aren't really entirely defeated, and someday there will be a Dusk War. Lawful Good is the best rule for the universe, but there has to be a LITTLE chaos, and thus a little evil in the world, or it would die. GMs can play that how they like. You CAN actually be a 'chaotic evil hero' in 4e's paradigm. You'd be an anti-hero, but you might serve the ultimate good. A GM could also foreclose that kind of thinking and simply build a pure black-and-white campaign without any concern for the nuances. In that sort of game the gods should finish the lattice of heaven and bring the world to its perfect climax with the total annihilation of all remaining remnants of chaos.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6634713, member: 82106"] Yeah, I can't say I miss CN or LN either one. NE and LE can both live within the rubrik of 'evil'. I think what the 4e Cosmology essentially does is it answers the question of "is chaos compatible with the good?" with 'no'. The gods defeated the primordials at the dawn of the world, they answered that question. You CAN be good and not like laws and rules much, but its inherently a compromise. Likewise you can be a regimented and hierarchical evil, but in some sense you're ascribing to principles who's logical consequences promote good, not evil. So TRUE ultimate evil must embrace total chaos, and TRUE ultimate good must embrace law. Of course, in typical 4e fashion, they allow the GM to contrive to revisit this whole question if he chooses. The gods aren't really entirely lawful, or good. The primordials aren't really entirely defeated, and someday there will be a Dusk War. Lawful Good is the best rule for the universe, but there has to be a LITTLE chaos, and thus a little evil in the world, or it would die. GMs can play that how they like. You CAN actually be a 'chaotic evil hero' in 4e's paradigm. You'd be an anti-hero, but you might serve the ultimate good. A GM could also foreclose that kind of thinking and simply build a pure black-and-white campaign without any concern for the nuances. In that sort of game the gods should finish the lattice of heaven and bring the world to its perfect climax with the total annihilation of all remaining remnants of chaos. [/QUOTE]
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