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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Manbearcat" data-source="post: 6637523" data-attributes="member: 6696971"><p>Again though, the whole "HEY GUYS THE BEST STATUS CONDITION IS DEAD THEREFORE SINGLE TARGET NOVA DAMAGE IS KING" thing is blown out of the water by the myriad components of 4e that diffuse that narrow paradigm:</p><p></p><p>1) Fair portion of combat encounter budget spent on:</p><p></p><p>a) Swarms</p><p>b) Minions</p><p>c) Punitive Traps/Hazards that can't be bypassed/dealt with via HP ablation</p><p>d) Monsters with punitive auras that require mobility or forced movement to deploy and survive</p><p>e) Heavy controllers that synergize with obstacles/terrain, making deployment of single target damage difficult without mobility or reliance on teammates</p><p>f) Leaders with suites of immediate actions which negate damage, allow mooks to take hits in their stead, or which allow the damage to be spread around</p><p></p><p>2) And of course high stakes (story and resource-wise) Skill Challenges making up a healthy percentage of daily encounters</p><p></p><p></p><p>Any GM who is intimately familiar with the ruleset, who is creative, and who is good at their craft won't deal with this unbalanced, MOAR DAMAGE phantom 4e. I'm sorry that some people had their perceptions of the ruleset stained due to having played solely under uncreative, proficiency-lacking 4e GMs who couldn't/didn't run a lot of good SCs and who trotted out encounters that were overburdened by synergiless HP-bags antagonists and missing dynamic terrain elements. I truly am. But my sympathy and their misery notwithstanding, user error is user error...nothing more. Same thing goes with Skill Challenges turning into "nothing but roll-fests."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6637523, member: 6696971"] Again though, the whole "HEY GUYS THE BEST STATUS CONDITION IS DEAD THEREFORE SINGLE TARGET NOVA DAMAGE IS KING" thing is blown out of the water by the myriad components of 4e that diffuse that narrow paradigm: 1) Fair portion of combat encounter budget spent on: a) Swarms b) Minions c) Punitive Traps/Hazards that can't be bypassed/dealt with via HP ablation d) Monsters with punitive auras that require mobility or forced movement to deploy and survive e) Heavy controllers that synergize with obstacles/terrain, making deployment of single target damage difficult without mobility or reliance on teammates f) Leaders with suites of immediate actions which negate damage, allow mooks to take hits in their stead, or which allow the damage to be spread around 2) And of course high stakes (story and resource-wise) Skill Challenges making up a healthy percentage of daily encounters Any GM who is intimately familiar with the ruleset, who is creative, and who is good at their craft won't deal with this unbalanced, MOAR DAMAGE phantom 4e. I'm sorry that some people had their perceptions of the ruleset stained due to having played solely under uncreative, proficiency-lacking 4e GMs who couldn't/didn't run a lot of good SCs and who trotted out encounters that were overburdened by synergiless HP-bags antagonists and missing dynamic terrain elements. I truly am. But my sympathy and their misery notwithstanding, user error is user error...nothing more. Same thing goes with Skill Challenges turning into "nothing but roll-fests." [/QUOTE]
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