Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6639163" data-attributes="member: 82106"><p>This is all fantastic but you're missing several points:</p><p></p><p>1) Your tactics are great for 'steal cage death match' type adventures where you just endlessly encounter successions of enemies and wipe them out and go on to the next batch with no variation.</p><p></p><p>2) What happens when your ranger runs into a bunch of exploding minions, a leader that can stand back, and/or a controller that can negate your mobility, etc? </p><p></p><p>3) How do you deal with scenarios that don't require you to murderize everything? Especially ones where doing so is simply impossibly hard and you need other tactics? </p><p></p><p>4) You paint fighters as if they are weak on damage output. Did you ever really play a GW fighter? One with the feat that adds +WIS to CS attacks perhaps (there are other ways too, but this was the one that worked right OOTB in 2008 with PHB1). </p><p></p><p>5) There's a lot more difference in toughness between a fighter and a ranger than you seem to imagine. This gets especially critical when the situation isn't one where dealing out vast damage will automatically mitigate said damage. This could be because its an SC, or it could be because of auras, terrain, etc in a combat, or it could just be that the idea is just to hold off the enemy for 3 rounds while you accomplish X.</p><p></p><p>6) What about terrain? What if there's a chokepoint and the fighter can stuff it up, but good luck having the ranger survive doing that. How about if there's a cliff and pushing the enemy off it is a LOT better than MOAR DAMAGE! What if there are 12 rather weak enemies and you can't kill them in one blow, but you also can't pull out an AoE or a zone or even be sticky enough to stop 3 of them yourself for a round? </p><p></p><p>There's a HELL of a lot of situations where a party full of nothing but rangers isn't going to cut it. We all ONE HUNDRED PERCENT AGREE with you that if all you do is endlessly fight basic encounter templates in sphereworld where no other considerations apply that sure enough you can create one sort of character build that is so super optimized to that one situation that it will outperform all others, and its pretty likely to be either a chargebarian, a battlefield archer, or some variant of warlock or rogue that probably uses some sort of charge optimization too, or a radiant mafia or a frost cheeze mob. ho-hum. </p><p></p><p>You won't survive level 1 with that fixation in MY campaign. Really, your party WILL need other tools.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6639163, member: 82106"] This is all fantastic but you're missing several points: 1) Your tactics are great for 'steal cage death match' type adventures where you just endlessly encounter successions of enemies and wipe them out and go on to the next batch with no variation. 2) What happens when your ranger runs into a bunch of exploding minions, a leader that can stand back, and/or a controller that can negate your mobility, etc? 3) How do you deal with scenarios that don't require you to murderize everything? Especially ones where doing so is simply impossibly hard and you need other tactics? 4) You paint fighters as if they are weak on damage output. Did you ever really play a GW fighter? One with the feat that adds +WIS to CS attacks perhaps (there are other ways too, but this was the one that worked right OOTB in 2008 with PHB1). 5) There's a lot more difference in toughness between a fighter and a ranger than you seem to imagine. This gets especially critical when the situation isn't one where dealing out vast damage will automatically mitigate said damage. This could be because its an SC, or it could be because of auras, terrain, etc in a combat, or it could just be that the idea is just to hold off the enemy for 3 rounds while you accomplish X. 6) What about terrain? What if there's a chokepoint and the fighter can stuff it up, but good luck having the ranger survive doing that. How about if there's a cliff and pushing the enemy off it is a LOT better than MOAR DAMAGE! What if there are 12 rather weak enemies and you can't kill them in one blow, but you also can't pull out an AoE or a zone or even be sticky enough to stop 3 of them yourself for a round? There's a HELL of a lot of situations where a party full of nothing but rangers isn't going to cut it. We all ONE HUNDRED PERCENT AGREE with you that if all you do is endlessly fight basic encounter templates in sphereworld where no other considerations apply that sure enough you can create one sort of character build that is so super optimized to that one situation that it will outperform all others, and its pretty likely to be either a chargebarian, a battlefield archer, or some variant of warlock or rogue that probably uses some sort of charge optimization too, or a radiant mafia or a frost cheeze mob. ho-hum. You won't survive level 1 with that fixation in MY campaign. Really, your party WILL need other tools. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top