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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="Aenghus" data-source="post: 6639542" data-attributes="member: 2656"><p>I find the all-striker party tends to fail if ambushed properly, against minion hordes or in long adventures where their lack of healing surges bites them. Their lack of resilience, control, marking and healing dictates an all-or-nothing strategy where they must quickly win every fight, as they die fast when the tide turns against them. They do have the virtue of winning quickly or losing quickly.</p><p></p><p>There are many different reasons for playing games. What required is that the players not be focused on killing stuff super-efficiently and the PCs have realistic goals other than killing their way to victory and the referee producing appropriate scenarios for them that require less killing. There's nothing wrong with RPG-as-wargame per se, and most groups I've seen have players who focus on efficient killing, but there are lots of other ways to play the game.</p><p></p><p>Also some players prefer different character concepts, which perhaps leads to many different classes existing.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6639542, member: 2656"] I find the all-striker party tends to fail if ambushed properly, against minion hordes or in long adventures where their lack of healing surges bites them. Their lack of resilience, control, marking and healing dictates an all-or-nothing strategy where they must quickly win every fight, as they die fast when the tide turns against them. They do have the virtue of winning quickly or losing quickly. There are many different reasons for playing games. What required is that the players not be focused on killing stuff super-efficiently and the PCs have realistic goals other than killing their way to victory and the referee producing appropriate scenarios for them that require less killing. There's nothing wrong with RPG-as-wargame per se, and most groups I've seen have players who focus on efficient killing, but there are lots of other ways to play the game. Also some players prefer different character concepts, which perhaps leads to many different classes existing. [/QUOTE]
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