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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6640524" data-attributes="member: 82106"><p>Well, I don't think one troll is a huge challenge to level 5 PCs, no, but its not trivial either. Its probably not going to kill the fighter, but it would rip the thief or the magic user a new one right quick, and certainly 2-3 trolls, given that you have to go through some song-and-dance to make them stay dead, is a serious matter, one that at the very least warrants the breaking out of a few spells. Remember too, said level 5 fighter, though he may hit slightly more than a troll on the average, does LESS damage than one (maybe 1d12+3 or so, maybe less). IIRC a troll is a 6+6 HD creature, they output 20 average damage, AC4, etc. One is a pretty even match for a level 5 fighter, and they've got % in lair of 40% and # appearing of 1-12. So chances are quite good that each party member will have his own troll to play with. </p><p></p><p>Your basic 4e troll is a level 9 brute with a speed of 8, reach 2, and does 18 damage on a hit. Its not the most fearsome monster for its level, but they do have regen 5 and the 'stand up when dead unless burned' thing. Certainly a level 5 party taking on 5 basic trolls would be well-advised to look really sharp. They're mostly going to win, the troll's damage output is pretty modest for a brute, but it will probably hurt a bunch. Toss in some sort of a leader and its going to be extra not-pretty.</p><p></p><p>Now, add a couple extra trolls or how about toss in a few Ogre Hunters (a nice level 7 skirmisher with a decent ranged attack), cast this encounter in a region of the underdark where vents spout fire, add some bloodstone, and give the party a goal of getting out of the area quickly with or without killing off all the bad guys. Now this is an interesting encounter, and one that could reward a variety of different approaches.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6640524, member: 82106"] Well, I don't think one troll is a huge challenge to level 5 PCs, no, but its not trivial either. Its probably not going to kill the fighter, but it would rip the thief or the magic user a new one right quick, and certainly 2-3 trolls, given that you have to go through some song-and-dance to make them stay dead, is a serious matter, one that at the very least warrants the breaking out of a few spells. Remember too, said level 5 fighter, though he may hit slightly more than a troll on the average, does LESS damage than one (maybe 1d12+3 or so, maybe less). IIRC a troll is a 6+6 HD creature, they output 20 average damage, AC4, etc. One is a pretty even match for a level 5 fighter, and they've got % in lair of 40% and # appearing of 1-12. So chances are quite good that each party member will have his own troll to play with. Your basic 4e troll is a level 9 brute with a speed of 8, reach 2, and does 18 damage on a hit. Its not the most fearsome monster for its level, but they do have regen 5 and the 'stand up when dead unless burned' thing. Certainly a level 5 party taking on 5 basic trolls would be well-advised to look really sharp. They're mostly going to win, the troll's damage output is pretty modest for a brute, but it will probably hurt a bunch. Toss in some sort of a leader and its going to be extra not-pretty. Now, add a couple extra trolls or how about toss in a few Ogre Hunters (a nice level 7 skirmisher with a decent ranged attack), cast this encounter in a region of the underdark where vents spout fire, add some bloodstone, and give the party a goal of getting out of the area quickly with or without killing off all the bad guys. Now this is an interesting encounter, and one that could reward a variety of different approaches. [/QUOTE]
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