Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6644558" data-attributes="member: 82106"><p>Right, any RPG is as easy or hard as you are desiring to make it. You can play 4e as an easy-going story game where 'loss' is just a setback and the PCs almost always win fights regardless. Or you could play it as a completely hard-assed survival game, like 4th Core, using exactly the same rules. The same is true of every edition of D&D. If you want you can make it tough, or you can go pretty easy and just play to have a few laughs. So I guess the question is why is the tactical depth not a 'chimera'? </p><p></p><p>I think the reason is because its how the story plays out that matters. In a 4e game the DM has a lot of control over the difficulty, and the players have a lot of control over the amount of risk they're willing to take. Assuming your DM is capable then you can have a quite interesting time finding out HOW the player's win all those fights. THEY (the players) can also choose NOT to win in the narrow sense, they are masters of their fates and they can choose what victory means for them. If the Paladin chooses to go down blocking the door so that the refugees can get to safety, that's COOL! Its not so easy to do that in classic D&D where relatively fragile characters make it difficult to count on your sacrifice being meaningful. At higher levels it MIGHT work, but by then the game is too unpredictable to employ that sort of plot, the wizard will likely blow the whole thing up with some clever use of Mordenkainen's Magnificent Mansion or something.</p><p></p><p></p><p>Well, as a DM, I went a lot further. I have crazy action terrain. Basically go watch any of the classic action movies of the 1980's (or whenever) and you see scene after scene of people falling, running, jumping, things burning, collapsing, flying, etc all over the place. That's what 4e does so well its just not even funny. It kills at that stuff.</p><p></p><p></p><p></p><p>Eh, I think you COULD do combat-as-war, but I don't like the distinction that much. If the players want to go poison the orcs water supply instead of charging in the front door of the orc cave, then great, 4e is certainly not getting in the way of that. It maybe never developed some of the equipments and utility magic quite to the same degree as classic D&D, but the possibility still exists. I've seen players do some of that in 4e and we worked with it. It was fun. OTOH at least you CAN do 'sporting combats' in 4e, you REALLY wouldn't have wanted to do that in say 2e, or 3.x! 5e is a bit more forgiving I will admit, but it lacks the romping action stuff that 4e comes with.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6644558, member: 82106"] Right, any RPG is as easy or hard as you are desiring to make it. You can play 4e as an easy-going story game where 'loss' is just a setback and the PCs almost always win fights regardless. Or you could play it as a completely hard-assed survival game, like 4th Core, using exactly the same rules. The same is true of every edition of D&D. If you want you can make it tough, or you can go pretty easy and just play to have a few laughs. So I guess the question is why is the tactical depth not a 'chimera'? I think the reason is because its how the story plays out that matters. In a 4e game the DM has a lot of control over the difficulty, and the players have a lot of control over the amount of risk they're willing to take. Assuming your DM is capable then you can have a quite interesting time finding out HOW the player's win all those fights. THEY (the players) can also choose NOT to win in the narrow sense, they are masters of their fates and they can choose what victory means for them. If the Paladin chooses to go down blocking the door so that the refugees can get to safety, that's COOL! Its not so easy to do that in classic D&D where relatively fragile characters make it difficult to count on your sacrifice being meaningful. At higher levels it MIGHT work, but by then the game is too unpredictable to employ that sort of plot, the wizard will likely blow the whole thing up with some clever use of Mordenkainen's Magnificent Mansion or something. Well, as a DM, I went a lot further. I have crazy action terrain. Basically go watch any of the classic action movies of the 1980's (or whenever) and you see scene after scene of people falling, running, jumping, things burning, collapsing, flying, etc all over the place. That's what 4e does so well its just not even funny. It kills at that stuff. Eh, I think you COULD do combat-as-war, but I don't like the distinction that much. If the players want to go poison the orcs water supply instead of charging in the front door of the orc cave, then great, 4e is certainly not getting in the way of that. It maybe never developed some of the equipments and utility magic quite to the same degree as classic D&D, but the possibility still exists. I've seen players do some of that in 4e and we worked with it. It was fun. OTOH at least you CAN do 'sporting combats' in 4e, you REALLY wouldn't have wanted to do that in say 2e, or 3.x! 5e is a bit more forgiving I will admit, but it lacks the romping action stuff that 4e comes with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Best Thing from 4E
Top