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<blockquote data-quote="AbdulAlhazred" data-source="post: 7012217" data-attributes="member: 82106"><p>Actually I disagree. That isn't what the text on page 68 says:</p><p></p><p></p><p>This is in the context of characters who are FLEEING remember, not just general discussion of all situations. If you are fleeing in metal armor, you can be heard at 90', and if you use 'relatively quiet movement' (and there's no indication this isn't possible in metal armor) then its 30'. Presumably being 'relatively quiet' has some sort of impact on your ability to move quickly, but the discussion doesn't actually get into that much detail. My guess is, in the context of the discussion in the rest of this session, that Gygax is imagining a scenario where say the party took one path at a fork, got out of visibility range of the fork itself, and then slowed down to a stealthy pace in the hope that the bad guys would take the wrong path, for example. Note the text right above this in the section which discusses exactly this, and includes </p><p></p><p></p><p></p><p>Again though, I have to note, these rules quoted above are ALL part of the section called <em>COMBAT (PURSUIT & EVATION OF PURSUIT) </em>and it is entirely unclear to what, if any, extent they are intended to be generalized to cover other situations. No equivalent text exists which explains what happens while simply exploring for instance. I think its logical to extrapolate, but you do have to make sure you keep the context in mind. AD&D rules like this are VERY specific and were often written for only a specific kind of situation. Gygax's technique here was clearly to just make up a specific set of rules to cover each and every scenario when it came up, not to generalize some principles and use them over and over. </p><p></p><p></p><p></p><p>Actually this isn't ever made clear. That is definitely one way to interpret things. However infravision is generally spoiled whenever you're around light sources. Nothing ever clarifies however EXACTLY what the conditions are where it does or doesn't work or what limitations it might have. So its actually pretty much up to the DM to what degree you can hide around monsters with infravision.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7012217, member: 82106"] Actually I disagree. That isn't what the text on page 68 says: This is in the context of characters who are FLEEING remember, not just general discussion of all situations. If you are fleeing in metal armor, you can be heard at 90', and if you use 'relatively quiet movement' (and there's no indication this isn't possible in metal armor) then its 30'. Presumably being 'relatively quiet' has some sort of impact on your ability to move quickly, but the discussion doesn't actually get into that much detail. My guess is, in the context of the discussion in the rest of this session, that Gygax is imagining a scenario where say the party took one path at a fork, got out of visibility range of the fork itself, and then slowed down to a stealthy pace in the hope that the bad guys would take the wrong path, for example. Note the text right above this in the section which discusses exactly this, and includes Again though, I have to note, these rules quoted above are ALL part of the section called [I]COMBAT (PURSUIT & EVATION OF PURSUIT) [/I]and it is entirely unclear to what, if any, extent they are intended to be generalized to cover other situations. No equivalent text exists which explains what happens while simply exploring for instance. I think its logical to extrapolate, but you do have to make sure you keep the context in mind. AD&D rules like this are VERY specific and were often written for only a specific kind of situation. Gygax's technique here was clearly to just make up a specific set of rules to cover each and every scenario when it came up, not to generalize some principles and use them over and over. Actually this isn't ever made clear. That is definitely one way to interpret things. However infravision is generally spoiled whenever you're around light sources. Nothing ever clarifies however EXACTLY what the conditions are where it does or doesn't work or what limitations it might have. So its actually pretty much up to the DM to what degree you can hide around monsters with infravision. [/QUOTE]
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