Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7012574" data-attributes="member: 82106"><p>It makes perfectly good sense. There's a 1 in 3 chance to achieve surprise, normally. If you simply move normally and wear metal armor, you can be heard from 90', and you have a 1 in 3 chance to surprise. If you move relatively quietly, the distance is shrunk to 30', which is closer than the normal encounter distance I note, meaning a relatively quiet party will generally have a chance to avoid an encounter, as their opponents will not have heard them yet, though being surprised could negate any advantage of that. Elves and Halflings (and rangers even more so) operating well in advance of a group, regardless of if it is relatively quiet or not, are more difficult to surprise and gain surprise more easily, presumably because they are 'extra sneaky'. This just means that they can often sneak right up to within 30' of an enemy (the distance that an encounter happens at for the surprised party) or choose to avoid more reliably.</p><p></p><p>I still don't see anything that establishes a rule that metal armor means you are automatically able to be detected 90' away, and phb/dmg doesn't refer to metal armor specifically when discussing this, just to non-elf/Halfling characters. It isn't even clear what the rules are for a party of ALL elves, though we can assume they simply gain the benefit as that would be the logical conclusion. </p><p></p><p></p><p></p><p>Mmmmm, now you want to delve into the ugly of infravision! Really? Are you sure? I refer you to the DMG section on vision for your interested reading. There you will get a LOT more nuanced treatment of infravision. You will learn that it isn't just 'normal vision but in the dark'. You'll also learn that there are FLAVORS of infravision, even though the MM doesn't discuss this point! 90' infravision is MUCH different from 60' infravision (which is what all PCs have, though I'm not sure about Drow). In any case, either type will definitely make Hide in Shadows more difficult, I agree. Its still up to the DM exactly what happens, though certainly PHB p28 suggests that thieves probably should just not bother to pursue their craft in dungeons. Still, my original point, that parties have plenty of scouting and stealth options, stands. A ranger is perfectly capable of moving up to within 30' of many monsters, and can certainly at least move to a point which is out of their line of sight and attempt to listen, smell, take a peek around the corner, etc. </p><p></p><p>Truthfully, if you want a totally sensible system for all of this, you should write up your own, because 1e's just isn't coherent. For instance there's actually no real discussion of how likely it is for say a totally silent motionless skeleton to surprise a party. How would they even know it exists? Yet surprise is still checked in the standard way and so is encounter distance!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7012574, member: 82106"] It makes perfectly good sense. There's a 1 in 3 chance to achieve surprise, normally. If you simply move normally and wear metal armor, you can be heard from 90', and you have a 1 in 3 chance to surprise. If you move relatively quietly, the distance is shrunk to 30', which is closer than the normal encounter distance I note, meaning a relatively quiet party will generally have a chance to avoid an encounter, as their opponents will not have heard them yet, though being surprised could negate any advantage of that. Elves and Halflings (and rangers even more so) operating well in advance of a group, regardless of if it is relatively quiet or not, are more difficult to surprise and gain surprise more easily, presumably because they are 'extra sneaky'. This just means that they can often sneak right up to within 30' of an enemy (the distance that an encounter happens at for the surprised party) or choose to avoid more reliably. I still don't see anything that establishes a rule that metal armor means you are automatically able to be detected 90' away, and phb/dmg doesn't refer to metal armor specifically when discussing this, just to non-elf/Halfling characters. It isn't even clear what the rules are for a party of ALL elves, though we can assume they simply gain the benefit as that would be the logical conclusion. Mmmmm, now you want to delve into the ugly of infravision! Really? Are you sure? I refer you to the DMG section on vision for your interested reading. There you will get a LOT more nuanced treatment of infravision. You will learn that it isn't just 'normal vision but in the dark'. You'll also learn that there are FLAVORS of infravision, even though the MM doesn't discuss this point! 90' infravision is MUCH different from 60' infravision (which is what all PCs have, though I'm not sure about Drow). In any case, either type will definitely make Hide in Shadows more difficult, I agree. Its still up to the DM exactly what happens, though certainly PHB p28 suggests that thieves probably should just not bother to pursue their craft in dungeons. Still, my original point, that parties have plenty of scouting and stealth options, stands. A ranger is perfectly capable of moving up to within 30' of many monsters, and can certainly at least move to a point which is out of their line of sight and attempt to listen, smell, take a peek around the corner, etc. Truthfully, if you want a totally sensible system for all of this, you should write up your own, because 1e's just isn't coherent. For instance there's actually no real discussion of how likely it is for say a totally silent motionless skeleton to surprise a party. How would they even know it exists? Yet surprise is still checked in the standard way and so is encounter distance! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
The Best Thing from 4E
Top