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The Best Way to Dispute a DM
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<blockquote data-quote="kitsune9" data-source="post: 5401653" data-attributes="member: 18507"><p>Well, this is one of those situations of where the DM is going to be a final arbiter of the game, but I'd agree with you assuming you're using the Pathfinder ruleset.</p><p></p><p>However, the spell would work even if you are being attacked by the wizard or his allies, you just get the +5 bonus to the roll. You're free to to interpret the wizard's commands that's most favorable to you so you could run away, but you're not going to run yourself in the ground. Nor will you run through areas that you know that you'll get crunched by yourself.</p><p></p><p>If the battle was a serious, "the guantlet is thrown down" kind of battle, I'd raise a big stink about it, but if it's just some encounter where the overall chances of getting wiped out is moot, then let it ride and get back to the game.</p><p></p><p>My own personal rule as DM is that if I'm running a potential TPK encounter or with the BBEG, then I'll allow the players to challenge my rule calls mid-game, but for mook fights, I'll tell them to move on and we'll get back to it after the fight is over.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5401653, member: 18507"] Well, this is one of those situations of where the DM is going to be a final arbiter of the game, but I'd agree with you assuming you're using the Pathfinder ruleset. However, the spell would work even if you are being attacked by the wizard or his allies, you just get the +5 bonus to the roll. You're free to to interpret the wizard's commands that's most favorable to you so you could run away, but you're not going to run yourself in the ground. Nor will you run through areas that you know that you'll get crunched by yourself. If the battle was a serious, "the guantlet is thrown down" kind of battle, I'd raise a big stink about it, but if it's just some encounter where the overall chances of getting wiped out is moot, then let it ride and get back to the game. My own personal rule as DM is that if I'm running a potential TPK encounter or with the BBEG, then I'll allow the players to challenge my rule calls mid-game, but for mook fights, I'll tell them to move on and we'll get back to it after the fight is over. [/QUOTE]
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