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The Best & Worst of 3rd Edition: Ultimate 3E: Unearthed Arcana, Eberron, Pathfinder
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<blockquote data-quote="WizarDru" data-source="post: 4060266" data-attributes="member: 151"><p>Well, that's the benefits of starting one late and the downside of starting the other early, to be sure. If you waited until the Shackled City AP hardcover, you'd have more to work with...but we got half-way through the SCAP before some of the inconsistencies and logical fallacies simply became too much for the players. The setting of Cauldron is fantastic, and my PCs integrated into THAT with gusto...but for us the actual adventures started to take a drastic downturn as the path continued. There were a lot of unresolved plot points and a lack of cohesion overall that was kind of a bummer.</p><p></p><p></p><p>Rich, I nearly chose Eberron, as I said. The reasons are many. The new races were excellent, although they really needed the Races of Eberron book to do anyone but the warforged justice. The setting is rife with potential stories and open to a host of styles: political intrigue, pulp adventure, straight-up dungeon crawls and more. Eberron embraced a lot of D&D's pecularities and made them it's own. Eberron was also one of the first steps in WotC's approach towards removing the parts of D&D that could detract from the fun (things like action points, for example).</p><p></p><p>I think one of the few things I'm going to miss when we move to 4e is the Artificer. Since my group is 6 players, the artificer is a popular choice for support class and full of unique flavor.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 4060266, member: 151"] Well, that's the benefits of starting one late and the downside of starting the other early, to be sure. If you waited until the Shackled City AP hardcover, you'd have more to work with...but we got half-way through the SCAP before some of the inconsistencies and logical fallacies simply became too much for the players. The setting of Cauldron is fantastic, and my PCs integrated into THAT with gusto...but for us the actual adventures started to take a drastic downturn as the path continued. There were a lot of unresolved plot points and a lack of cohesion overall that was kind of a bummer. Rich, I nearly chose Eberron, as I said. The reasons are many. The new races were excellent, although they really needed the Races of Eberron book to do anyone but the warforged justice. The setting is rife with potential stories and open to a host of styles: political intrigue, pulp adventure, straight-up dungeon crawls and more. Eberron embraced a lot of D&D's pecularities and made them it's own. Eberron was also one of the first steps in WotC's approach towards removing the parts of D&D that could detract from the fun (things like action points, for example). I think one of the few things I'm going to miss when we move to 4e is the Artificer. Since my group is 6 players, the artificer is a popular choice for support class and full of unique flavor. [/QUOTE]
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