Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The BestAIry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9159980" data-attributes="member: 467"><p>Prompt: <em>describe a monster for a fantasy rpg that would be a good guardian for a hidden treasure vault.</em></p><p></p><p><strong>The Vault Guardian</strong> is a colossal stone golem standing 20 feet tall. Its hulking body is made of grey granite blocks chiselled into intricate runes and patterns. Its head is a geometric shape with two glowing blue crystals for eyes that scan the area ceaselessly. </p><p></p><p>The golem remains motionless, blending into the stone walls of the vault room, until someone steps foot inside. Then with surprising speed for its size, it springs to life and confronts any would-be thieves. Its stomping steps shake the room as it swings its massive stone fists to pummel intruders. Any weapons or spells seem to barely chip the magical granite skin. </p><p></p><p>When reduced to half health, the runes across its body glow brighter. The golem's attacks become empowered with magical energy, allowing it to smash the ground to create shockwaves or blast intruders with rays of blue energy from its eyes. It will fight with relentless stamina to destroy any invaders to the vault. Only a very powerful and clever party of adventurers could hope to defeat this magical sentinel and claim the treasure it guards.</p><p>[ATTACH=full]306383[/ATTACH]</p><p></p><p>Vault Guardian </p><p>Large construct, unaligned</p><p></p><p>Armor Class: 17 (natural armor)</p><p>Hit Points: 178 (17d10 + 85)</p><p>Speed: 30 ft.</p><p></p><p>STR DEX CON INT WIS CHA</p><p>22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (0) 1 (-5)</p><p></p><p>Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks </p><p>Damage Immunities: poison, psychic</p><p>Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned</p><p>Senses: darkvision 120 ft., passive Perception 10</p><p>Languages: understands the languages of its creator but can't speak</p><p>Challenge: 10 (5,900 XP)</p><p></p><p>Stone Fists. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.</p><p></p><p>Shockwave Stomp. The golem stomps the ground. Each creature within 15 feet of it must succeed on a DC 18 Strength saving throw or take 22 (4d10) thunder damage and be knocked prone.</p><p></p><p>Eye Rays. The golem's eyes fire two rays at one or two targets it can see within 60 feet of it. The target must succeed on a DC 18 Dexterity saving throw or take 27 (5d10) force damage.</p><p></p><p>Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. </p><p></p><p>Immutable Form. The golem is immune to any spell or effect that would alter its form.</p><p></p><p>Reactive Defense. When the golem is hit by an attack, it can use its reaction to gain +4 AC against that attack.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9159980, member: 467"] Prompt: [I]describe a monster for a fantasy rpg that would be a good guardian for a hidden treasure vault.[/I] [B]The Vault Guardian[/B] is a colossal stone golem standing 20 feet tall. Its hulking body is made of grey granite blocks chiselled into intricate runes and patterns. Its head is a geometric shape with two glowing blue crystals for eyes that scan the area ceaselessly. The golem remains motionless, blending into the stone walls of the vault room, until someone steps foot inside. Then with surprising speed for its size, it springs to life and confronts any would-be thieves. Its stomping steps shake the room as it swings its massive stone fists to pummel intruders. Any weapons or spells seem to barely chip the magical granite skin. When reduced to half health, the runes across its body glow brighter. The golem's attacks become empowered with magical energy, allowing it to smash the ground to create shockwaves or blast intruders with rays of blue energy from its eyes. It will fight with relentless stamina to destroy any invaders to the vault. Only a very powerful and clever party of adventurers could hope to defeat this magical sentinel and claim the treasure it guards. [ATTACH type="full"]306383[/ATTACH] Vault Guardian Large construct, unaligned Armor Class: 17 (natural armor) Hit Points: 178 (17d10 + 85) Speed: 30 ft. STR DEX CON INT WIS CHA 22 (+6) 9 (-1) 20 (+5) 3 (-4) 11 (0) 1 (-5) Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities: poison, psychic Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned Senses: darkvision 120 ft., passive Perception 10 Languages: understands the languages of its creator but can't speak Challenge: 10 (5,900 XP) Stone Fists. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Shockwave Stomp. The golem stomps the ground. Each creature within 15 feet of it must succeed on a DC 18 Strength saving throw or take 22 (4d10) thunder damage and be knocked prone. Eye Rays. The golem's eyes fire two rays at one or two targets it can see within 60 feet of it. The target must succeed on a DC 18 Dexterity saving throw or take 27 (5d10) force damage. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Immutable Form. The golem is immune to any spell or effect that would alter its form. Reactive Defense. When the golem is hit by an attack, it can use its reaction to gain +4 AC against that attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The BestAIry
Top