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<blockquote data-quote="Reynard" data-source="post: 9160756" data-attributes="member: 467"><p>The Prompt:</p><p>describe a creature that fantasy adventurers might encounter when exploring the ruins of an advanced high tech civilization that died out milenia ago and left behind strange alien technology.</p><p></p><p>The text:</p><p>Here is a description of such a creature:</p><p></p><p>The Technoslug is a large, slimy mollusk-like being that inhabits the ancient ruins of the vanished Zetan civilization. About the size of a large dog, it slides slowly along the metallic floors, leaving behind a trail of viscous slime. Its blobby body is a translucent gray, with occasional pulsing lights visible inside that seem to correspond to some kind of bio-technological processes. </p><p></p><p>The Technoslug's skin glistens with a weird electrical charge, and it sometimes emits sparks when agitated. It has a round, gaping maw lined with rows of tiny razor-sharp teeth, capable of delivering a nasty shock if it bites. The slug seems to feed off the ambient energy and radiation inside the old Zetan ruins, absorbing it through its skin and metabolizing it in some unknown fashion.</p><p></p><p>These creatures are not overtly aggressive, but they will defend themselves if disturbed. Their slippery bodies and ability to deliver electrical shocks makes them challenging foes for adventurers looting the ruins. The Technoslugs' origins and purpose are complete mysteries, but sages theorize they were once biomechanical servants created by the Zetans, now reduced to scavenging an existence inside their masters' abandoned halls. Though repulsive in appearance, they are one of the few remaining examples of the Zetans' sophisticated bio-technology.</p><p></p><p>The image:</p><p>[ATTACH=full]307003[/ATTACH]</p><p></p><p>The statblock (note, I had it reroll the first one because it was not what I wanted)</p><p></p><p>Technoslug</p><p>Medium monstrosity, unaligned </p><p></p><p>Armor Class: 14 (natural armor)</p><p>Hit Points: 52 (8d8 + 16)</p><p>Speed: 10 ft., climb 10 ft. </p><p></p><p>STR DEX CON INT WIS CHA</p><p>14 (+2) 8 (-1) 10 (+0) 2 (-4) 10 (+0) 5 (-3)</p><p></p><p>Damage Resistances: lightning, poison</p><p>Senses: darkvision 60 ft., passive Perception 10</p><p>Languages: -- </p><p>Challenge: 3 (700 XP)</p><p></p><p>Actions:</p><p></p><p>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) lightning damage. </p><p></p><p>Shocking Touch (Recharge 4-6). Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.</p><p></p><p>Bonus Action: The technoslug releases a burst of electrical energy. Each creature within 10 feet of it must succeed on a DC 12 Constitution saving throw or be stunned until the end of the technoslug's next turn.</p><p></p><p>Reaction: When hit by a melee attack, the technoslug sparks electricity. The attacker must succeed on a DC 12 Dexterity saving throw or drop the weapon used for the attack as it becomes magnetically stuck to the technoslug's body.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9160756, member: 467"] The Prompt: describe a creature that fantasy adventurers might encounter when exploring the ruins of an advanced high tech civilization that died out milenia ago and left behind strange alien technology. The text: Here is a description of such a creature: The Technoslug is a large, slimy mollusk-like being that inhabits the ancient ruins of the vanished Zetan civilization. About the size of a large dog, it slides slowly along the metallic floors, leaving behind a trail of viscous slime. Its blobby body is a translucent gray, with occasional pulsing lights visible inside that seem to correspond to some kind of bio-technological processes. The Technoslug's skin glistens with a weird electrical charge, and it sometimes emits sparks when agitated. It has a round, gaping maw lined with rows of tiny razor-sharp teeth, capable of delivering a nasty shock if it bites. The slug seems to feed off the ambient energy and radiation inside the old Zetan ruins, absorbing it through its skin and metabolizing it in some unknown fashion. These creatures are not overtly aggressive, but they will defend themselves if disturbed. Their slippery bodies and ability to deliver electrical shocks makes them challenging foes for adventurers looting the ruins. The Technoslugs' origins and purpose are complete mysteries, but sages theorize they were once biomechanical servants created by the Zetans, now reduced to scavenging an existence inside their masters' abandoned halls. Though repulsive in appearance, they are one of the few remaining examples of the Zetans' sophisticated bio-technology. The image: [ATTACH type="full"]307003[/ATTACH] The statblock (note, I had it reroll the first one because it was not what I wanted) Technoslug Medium monstrosity, unaligned Armor Class: 14 (natural armor) Hit Points: 52 (8d8 + 16) Speed: 10 ft., climb 10 ft. STR DEX CON INT WIS CHA 14 (+2) 8 (-1) 10 (+0) 2 (-4) 10 (+0) 5 (-3) Damage Resistances: lightning, poison Senses: darkvision 60 ft., passive Perception 10 Languages: -- Challenge: 3 (700 XP) Actions: Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) lightning damage. Shocking Touch (Recharge 4-6). Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage. Bonus Action: The technoslug releases a burst of electrical energy. Each creature within 10 feet of it must succeed on a DC 12 Constitution saving throw or be stunned until the end of the technoslug's next turn. Reaction: When hit by a melee attack, the technoslug sparks electricity. The attacker must succeed on a DC 12 Dexterity saving throw or drop the weapon used for the attack as it becomes magnetically stuck to the technoslug's body. [/QUOTE]
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