Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The BestAIry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9162327" data-attributes="member: 467"><p>The prompt: describe a creature that originates from the plane of shadow that is sometimes found on the material plane. what does it want? what does it look like? where might adventurers encounter it?</p><p></p><p>The text</p><p>The umbral stalker is a creature that originates from the Shadowfell plane. It is an ephemeral, shadowy being that appears as a tall, faceless humanoid form composed of wisps of darkness. </p><p></p><p>Umbral stalkers are motivated by a desire to feed on life energy and positive emotions. They slip into the material plane to prey on unsuspecting creatures, draining their vitality and leaving them weak and despairing.</p><p></p><p>An umbral stalker's body is a nebulous, billowing shadow that blends into darkness. Its long limbs allow it to contort and twist as it moves with an unnatural, jittery gait. When still, it resembles a pillar of shadowy fog vaguely in a humanoid shape. Its red eyes are the only distinguishable facial feature in its amorphous head.</p><p></p><p>Adventurers may encounter umbral stalkers in places saturated with darkness and shadow. They lurk in underground passages, abandoned buildings, deep forests at night, and exist on the fringes between the material plane and Shadowfell. Canny adventurers know to be wary when shadows seem deeper than they should be, for an umbral stalker may be lurking just out of sight, waiting for its next victim.</p><p></p><p>The image</p><p>[ATTACH=full]308450[/ATTACH]</p><p>The statblock</p><p></p><p>## Umbral Stalker </p><p><em>Medium aberration, neutral evil</em></p><p></p><p><strong>Armor Class:</strong> 14 (natural armor)</p><p></p><p><strong>Hit Points:</strong> 52 (8d8 + 16) </p><p></p><p><strong>Speed:</strong> 40 ft.</p><p></p><p>STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 8 (-1)</p><p></p><p><strong>Skills:</strong> Stealth +5, Perception +3</p><p></p><p><strong>Damage Resistances:</strong> necrotic, poison</p><p></p><p><strong>Damage Immunities:</strong> cold, psychic</p><p></p><p><strong>Condition Immunities:</strong> charmed, frightened </p><p></p><p><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</p><p></p><p><strong>Languages:</strong> understands Common but doesn't speak</p><p></p><p><strong>Challenge:</strong> 3 (700 XP)</p><p></p><p><strong><em>Shadow Stealth.</em></strong> While in dim light or darkness, the stalker can take the Hide action as a bonus action.</p><p></p><p><strong><em>Sunlight Weakness.</em></strong> While in sunlight, the stalker has disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Incorporeal Movement.</em></strong> The stalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</p><p></p><p><strong><em>Vitality Drain.</em></strong> Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p></p><p><strong>Actions</strong></p><p></p><p><strong><em>Chilling Touch.</em></strong> The umbral stalker makes two attacks with its chilling touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target has disadvantage on the next weapon attack roll it makes before the end of its next turn.</p><p></p><p><strong><em>Horrifying Visage (Recharge 5-6).</em></strong> Each non-undead creature within 60 ft. of the stalker that can see it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong>Reactions</strong></p><p></p><p><strong><em>Feed on Fear.</em></strong> When a creature the stalker can see starts its turn frightened within 30 ft. of the stalker, the stalker regains 5 hit points.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9162327, member: 467"] The prompt: describe a creature that originates from the plane of shadow that is sometimes found on the material plane. what does it want? what does it look like? where might adventurers encounter it? The text The umbral stalker is a creature that originates from the Shadowfell plane. It is an ephemeral, shadowy being that appears as a tall, faceless humanoid form composed of wisps of darkness. Umbral stalkers are motivated by a desire to feed on life energy and positive emotions. They slip into the material plane to prey on unsuspecting creatures, draining their vitality and leaving them weak and despairing. An umbral stalker's body is a nebulous, billowing shadow that blends into darkness. Its long limbs allow it to contort and twist as it moves with an unnatural, jittery gait. When still, it resembles a pillar of shadowy fog vaguely in a humanoid shape. Its red eyes are the only distinguishable facial feature in its amorphous head. Adventurers may encounter umbral stalkers in places saturated with darkness and shadow. They lurk in underground passages, abandoned buildings, deep forests at night, and exist on the fringes between the material plane and Shadowfell. Canny adventurers know to be wary when shadows seem deeper than they should be, for an umbral stalker may be lurking just out of sight, waiting for its next victim. The image [ATTACH type="full"]308450[/ATTACH] The statblock ## Umbral Stalker [I]Medium aberration, neutral evil[/I] [B]Armor Class:[/B] 14 (natural armor) [B]Hit Points:[/B] 52 (8d8 + 16) [B]Speed:[/B] 40 ft. STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 8 (-1) [B]Skills:[/B] Stealth +5, Perception +3 [B]Damage Resistances:[/B] necrotic, poison [B]Damage Immunities:[/B] cold, psychic [B]Condition Immunities:[/B] charmed, frightened [B]Senses:[/B] darkvision 120 ft., passive Perception 13 [B]Languages:[/B] understands Common but doesn't speak [B]Challenge:[/B] 3 (700 XP) [B][I]Shadow Stealth.[/I][/B] While in dim light or darkness, the stalker can take the Hide action as a bonus action. [B][I]Sunlight Weakness.[/I][/B] While in sunlight, the stalker has disadvantage on attack rolls and ability checks. [B][I]Incorporeal Movement.[/I][/B] The stalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. [B][I]Vitality Drain.[/I][/B] Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [B]Actions[/B] [B][I]Chilling Touch.[/I][/B] The umbral stalker makes two attacks with its chilling touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target has disadvantage on the next weapon attack roll it makes before the end of its next turn. [B][I]Horrifying Visage (Recharge 5-6).[/I][/B] Each non-undead creature within 60 ft. of the stalker that can see it must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [B]Reactions[/B] [B][I]Feed on Fear.[/I][/B] When a creature the stalker can see starts its turn frightened within 30 ft. of the stalker, the stalker regains 5 hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The BestAIry
Top