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The Bestiary of Ashtakala
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<blockquote data-quote="Solarious" data-source="post: 3447106" data-attributes="member: 27346"><p>Famished Spirit that Eternally Hungers</p><p></p><p>Medium Undead (Extraplanar)</p><p>Hit Points: 6d12 (54 hp)</p><p>Initiative: +7</p><p>Speed: 40' (8 squares), 30' swim (6 squares), 20' climb (4 squares)</p><p>Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18</p><p>BaB/Grapple: +3/+13</p><p>Attack: Bite +13 melee (2d6+12 19-20/x2) </p><p>Full Attack: Bite +13 melee (2d6+8 19-20/x2 plus paralysis plus Ghoul Fever plus Demon Fever plus Blood Drain plus Improved Trip) and 2 claws +13 melee (1d4+4 plus paralysis plus Demon Fever) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Disease, paralysis, improved trip</p><p>Special Qualities: Darkvision 60 ft., low-light vision, undead traits, +2 turn resistance, Resistance (Acid 5, Electrical 10, Fire 5, Sonic 10), Scent</p><p>Saves: Fort +2, Ref +8, Will +8</p><p>Abilities: Str 27, Dex 17, Con Ø, Int 11, Wis 16, Cha 18</p><p>Skills: Climb +14, Listen +18, Spot +18, Search +15, Survival +18 (+26 when tracking by scent), Swim +14</p><p>Feats: Ability Focus (Yowling), Multiattack, Improved Critical (Bite), Improved Multiattack, Improved Initiative, Run, Track</p><p>Environment: Khyber, Ashtakala, Demon Wastes</p><p>Organization: Pack (20-35), Hunt (50-100), Devouring (200-500)</p><p>Challenge Rating: 7</p><p>Alignment: Always Chaotic Evil</p><p></p><p>Combat</p><p>The Famished Spirit that Eternally Hungers, or Hunger Hounds as they are more commonly known as, are the hunting dogs Ashtakala. Found in literally countless numbers within Khyber, they are drawn en-masse from the depths to serve the rulers of Ashtalaka with powerful summons. They act as wild dogs when left to their own devices (albeit wild dogs that look like rail-thin skinless humanoids with sharp claws and a mouth lined with several redundant rows of sharp teeth), but then behave like very well trained and eager dogs when control/dominance is asserted over them. This, combined with their tracking skills, many movement modes, and keen senses makes them exceptional at tracking and chasing down prey without resorting to supernatural means (and thus, their alternate moniker: Hunger Hounds). Despite their high mental scores, Famine Spirits are very much feral in mentality. The extent of their tactics are ambushes, stalking, chasing their prey to exhaustion, and zerging. The many diseases they can inflict and combined yowling work in tandem with their basic massive numbers to wear down opponents. Their masters are sometimes content to watch a panicking party flee for as long as possible from their enemies until they are inevitably overtaken by a small ocean of bottomless mouths eager for more fresh blood.</p><p></p><p>True to their name, Famine Spirits are slavering beasts with not much in their minds outside of eating. They never try to succeed on their will saves to resist eating corpses, even when ordered otherwise (unless commanded by a Rakshasha with more than triple their own natural hit die). When in melee combat, they pile on the foe with the least visual armor, each hoping to get the first bite of sweet flesh in. On occasion, the knowledge required to summon or create such a creature rises to the mortal world, and it is highly prized and jealously guarded, for Famine Spirits are both relatively powerful and utterly relentless. It is very difficult to control more than one or two Famine Spirits, even if one were to control the secrets of obtaining one, unless one were a Rakshasha... or one with special blessing from a Rakshahsa. In fact, in most cases when an individual acquires the ability to command Famine Spirits, a Rakshasha is behind the scenes, manipulating the situation for their own benefit.</p><p></p><p>A Famine Spirit's natural weapons are treated as magic for overcoming Damage Reduction</p><p></p><p>Blood Drain (Ex)</p><p>If a Famished Spirit that Eternally Hungers makes a critical hit with it's bite on a living creature, it also deals 1 point of constitution damage.</p><p></p><p>Disease (Su)</p><p>Ghoul Fever—bite, Fortitude DC 17, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. </p><p>An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. A humanoid of 6 Hit Dice or more rises as a Famished Spirit that Eternally Hungers.</p><p>Demon Fever-bite, claws, Fort DC 17, incubation period 1 day, damage 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 16 Fortitude save or take 1 point of Constitution drain. The save DC is Charisma based. </p><p></p><p>Paralysis (Ex)</p><p>Those hit by Famished Spirit that Eternally Hungers' bite or claw attack must succeed on a DC 17 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based. </p><p></p><p>Improved Trip (Ex)</p><p>A Famished Spirit that Eternally Hungers that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Famished Spirit that Eternally Hungers. On a successful grapple check, it automatically deals bite damage.</p><p></p><p>Rapturous Hunger (Ex)</p><p>If a Famished Spirit that Eternally Hungers slays a living creature or is adjacent to a living creature when it is slain, it must make a Will save (DC 15) or immediately start eating it. While eating, it looses it's Dexterity bonus to AC and does not make Attacks of Opportunity, but heals itself for 5 hit points for each of the creature's HD (divided equally amongst the Famine Spirits participating, even if they are at maximum hit points), and gains Fast Healing 1 for 5 minutes after eating. It takes a Famine Spirit 2 minutes to devour a Huge corpse (divided by the number of Famine Spirits present), and half or double that time to devour a larger or smaller corpse, respectively and cumulative with each size difference (minimum 1 full round).</p><p></p><p>Yowling (Su)</p><p>Each round as a free action, a Famished Spirit that Eternally Hungers may yowl. All creatures within 100' except for Undead and Evil Outsiders are shaken for as long as they are within 100' of the Famine Spirit unless they make a DC 19 Will save. On a successful save, the creature is immune to that particular Famine Spirit's Yowling for 24 hours. This is a Sonic, Mind-Affecting, Fear affect.</p><p></p><p>Skills</p><p>A Famished Spirit that Eternally Hungers have a +6 racial bonus to Listen, Search, Spot, and Survival checks.</p><p></p><p>* Their natural Climb speed grants them a +8 Racial bonus on climb checks, their natural swim speed grants them a +8 racial bonus on their Swim checks (and may take 10 regardless of their situation), and their keen sense of smell grants them a +8 bonus on Survival checks to track by scent.</p></blockquote><p></p>
[QUOTE="Solarious, post: 3447106, member: 27346"] Famished Spirit that Eternally Hungers Medium Undead (Extraplanar) Hit Points: 6d12 (54 hp) Initiative: +7 Speed: 40' (8 squares), 30' swim (6 squares), 20' climb (4 squares) Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 18 BaB/Grapple: +3/+13 Attack: Bite +13 melee (2d6+12 19-20/x2) Full Attack: Bite +13 melee (2d6+8 19-20/x2 plus paralysis plus Ghoul Fever plus Demon Fever plus Blood Drain plus Improved Trip) and 2 claws +13 melee (1d4+4 plus paralysis plus Demon Fever) Space/Reach: 5 ft./5 ft. Special Attacks: Disease, paralysis, improved trip Special Qualities: Darkvision 60 ft., low-light vision, undead traits, +2 turn resistance, Resistance (Acid 5, Electrical 10, Fire 5, Sonic 10), Scent Saves: Fort +2, Ref +8, Will +8 Abilities: Str 27, Dex 17, Con Ø, Int 11, Wis 16, Cha 18 Skills: Climb +14, Listen +18, Spot +18, Search +15, Survival +18 (+26 when tracking by scent), Swim +14 Feats: Ability Focus (Yowling), Multiattack, Improved Critical (Bite), Improved Multiattack, Improved Initiative, Run, Track Environment: Khyber, Ashtakala, Demon Wastes Organization: Pack (20-35), Hunt (50-100), Devouring (200-500) Challenge Rating: 7 Alignment: Always Chaotic Evil Combat The Famished Spirit that Eternally Hungers, or Hunger Hounds as they are more commonly known as, are the hunting dogs Ashtakala. Found in literally countless numbers within Khyber, they are drawn en-masse from the depths to serve the rulers of Ashtalaka with powerful summons. They act as wild dogs when left to their own devices (albeit wild dogs that look like rail-thin skinless humanoids with sharp claws and a mouth lined with several redundant rows of sharp teeth), but then behave like very well trained and eager dogs when control/dominance is asserted over them. This, combined with their tracking skills, many movement modes, and keen senses makes them exceptional at tracking and chasing down prey without resorting to supernatural means (and thus, their alternate moniker: Hunger Hounds). Despite their high mental scores, Famine Spirits are very much feral in mentality. The extent of their tactics are ambushes, stalking, chasing their prey to exhaustion, and zerging. The many diseases they can inflict and combined yowling work in tandem with their basic massive numbers to wear down opponents. Their masters are sometimes content to watch a panicking party flee for as long as possible from their enemies until they are inevitably overtaken by a small ocean of bottomless mouths eager for more fresh blood. True to their name, Famine Spirits are slavering beasts with not much in their minds outside of eating. They never try to succeed on their will saves to resist eating corpses, even when ordered otherwise (unless commanded by a Rakshasha with more than triple their own natural hit die). When in melee combat, they pile on the foe with the least visual armor, each hoping to get the first bite of sweet flesh in. On occasion, the knowledge required to summon or create such a creature rises to the mortal world, and it is highly prized and jealously guarded, for Famine Spirits are both relatively powerful and utterly relentless. It is very difficult to control more than one or two Famine Spirits, even if one were to control the secrets of obtaining one, unless one were a Rakshasha... or one with special blessing from a Rakshahsa. In fact, in most cases when an individual acquires the ability to command Famine Spirits, a Rakshasha is behind the scenes, manipulating the situation for their own benefit. A Famine Spirit's natural weapons are treated as magic for overcoming Damage Reduction Blood Drain (Ex) If a Famished Spirit that Eternally Hungers makes a critical hit with it's bite on a living creature, it also deals 1 point of constitution damage. Disease (Su) Ghoul Fever—bite, Fortitude DC 17, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. A humanoid of 6 Hit Dice or more rises as a Famished Spirit that Eternally Hungers. Demon Fever-bite, claws, Fort DC 17, incubation period 1 day, damage 1d6 Con. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC 16 Fortitude save or take 1 point of Constitution drain. The save DC is Charisma based. Paralysis (Ex) Those hit by Famished Spirit that Eternally Hungers' bite or claw attack must succeed on a DC 17 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based. Improved Trip (Ex) A Famished Spirit that Eternally Hungers that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Famished Spirit that Eternally Hungers. On a successful grapple check, it automatically deals bite damage. Rapturous Hunger (Ex) If a Famished Spirit that Eternally Hungers slays a living creature or is adjacent to a living creature when it is slain, it must make a Will save (DC 15) or immediately start eating it. While eating, it looses it's Dexterity bonus to AC and does not make Attacks of Opportunity, but heals itself for 5 hit points for each of the creature's HD (divided equally amongst the Famine Spirits participating, even if they are at maximum hit points), and gains Fast Healing 1 for 5 minutes after eating. It takes a Famine Spirit 2 minutes to devour a Huge corpse (divided by the number of Famine Spirits present), and half or double that time to devour a larger or smaller corpse, respectively and cumulative with each size difference (minimum 1 full round). Yowling (Su) Each round as a free action, a Famished Spirit that Eternally Hungers may yowl. All creatures within 100' except for Undead and Evil Outsiders are shaken for as long as they are within 100' of the Famine Spirit unless they make a DC 19 Will save. On a successful save, the creature is immune to that particular Famine Spirit's Yowling for 24 hours. This is a Sonic, Mind-Affecting, Fear affect. Skills A Famished Spirit that Eternally Hungers have a +6 racial bonus to Listen, Search, Spot, and Survival checks. * Their natural Climb speed grants them a +8 Racial bonus on climb checks, their natural swim speed grants them a +8 racial bonus on their Swim checks (and may take 10 regardless of their situation), and their keen sense of smell grants them a +8 bonus on Survival checks to track by scent. [/QUOTE]
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