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The Bible Is A New 5E Setting
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<blockquote data-quote="J-H" data-source="post: 8674819" data-attributes="member: 7020951"><p>As I recall, the discussion on the Discord netted a number of different responses. Reasons to not stat out the Son of Man / Son of God certainly included the typical "If it has stats, we can kill it" issue, especially since D&D almost always under-CRs/under-stats deities. The metaphysical aspect of "I swing sword, I kill something that's an embodiment of an idea and requires no body to live" doesn't ever carry over well. Even when limited to avatars, apparently Auril's avatars were pretty underimpressive.</p><p></p><p>Statblocks imply that things outside of the statblock can't be done, and having the possibility of skill checks or rolls implies chances of failure. </p><p>One suggestion was adding a "It's not my time" rider in the statblock where basically any attempt to kill Jesus just fails for some reason (guards come along, swords break, whatever).</p><p></p><p>I think ultimately changing to some explanatory/advisory text is a better idea. I also think most people who actually get interested in playing a D&D game in this setting are not going to be doing a trollish "Let's go kill Jesus!" as they track down what ever is in the adventure.</p><p></p><p>The adventure is set it before the public ministry of Jesus, so unless the player <u>characters</u> know to go searching around in a specific city for a specific carpenter, the closest they'll get is running into a nazirite guy named John out in the desert wearing animal skins and preaching repentance.</p><p></p><p>I got the link for the PDF download last night, but I'm going to do what I did for A5e and wait for the physical book to show up. I looked at the map, and based on where named cities and things that look like dungeons or named caves are, the party probably spends 3/4 of the time outside of Judea, ranging from Egypt over to parts of northern Arabia and Mesopotamia.</p></blockquote><p></p>
[QUOTE="J-H, post: 8674819, member: 7020951"] As I recall, the discussion on the Discord netted a number of different responses. Reasons to not stat out the Son of Man / Son of God certainly included the typical "If it has stats, we can kill it" issue, especially since D&D almost always under-CRs/under-stats deities. The metaphysical aspect of "I swing sword, I kill something that's an embodiment of an idea and requires no body to live" doesn't ever carry over well. Even when limited to avatars, apparently Auril's avatars were pretty underimpressive. Statblocks imply that things outside of the statblock can't be done, and having the possibility of skill checks or rolls implies chances of failure. One suggestion was adding a "It's not my time" rider in the statblock where basically any attempt to kill Jesus just fails for some reason (guards come along, swords break, whatever). I think ultimately changing to some explanatory/advisory text is a better idea. I also think most people who actually get interested in playing a D&D game in this setting are not going to be doing a trollish "Let's go kill Jesus!" as they track down what ever is in the adventure. The adventure is set it before the public ministry of Jesus, so unless the player [U]characters[/U] know to go searching around in a specific city for a specific carpenter, the closest they'll get is running into a nazirite guy named John out in the desert wearing animal skins and preaching repentance. I got the link for the PDF download last night, but I'm going to do what I did for A5e and wait for the physical book to show up. I looked at the map, and based on where named cities and things that look like dungeons or named caves are, the party probably spends 3/4 of the time outside of Judea, ranging from Egypt over to parts of northern Arabia and Mesopotamia. [/QUOTE]
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