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<blockquote data-quote="steeldragons" data-source="post: 5929006" data-attributes="member: 92511"><p>Oh sure, yeah! I'm not looking to dictate anyone else's games/options. </p><p></p><p>(In fact since posting that/totally making it up off the cuff, my mind is actually percolating the idea of a paladin necromancer [or fallen/anti-paladin necro] who would make an awesome character for a pre-undead "Death Knight"...or someone looking to become one...)</p><p></p><p>But I agree, that there's a definite difference between mechanical "breaking" restrictions and flavor ones...since the game, to a certain extent, ought not dictate <em>toooo much</em> flavor, I don't know if we should expect any more than them to call out the mechanical no-no's (and I hope they would).</p><p></p><p>Of course anything they place a restriction on, there will always be players who say "That's stupid! Why can't I do that! I wanna play that Warlock with the Barbarian background so I can cast my curses while raging through a battle axe and the Dragon-podiatrist Theme for extra spontaneous nail-clipping and bunyon immunity!Why can't I combine these for a +42 attack bonus and immunity to everything?! They're ruining the game for me! wah wah yada yada wah." [often simply because it<em> is</em> restricted and the umpteen options already provided for them don't make them pretty-special-snowflake-enough. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" />] And there will be DMs who allow it. If that makes things "fun" for them, then bully.</p><p></p><p>But, yeah, I do hope the game will call out things as "may present a broken mechanic/be overpowered" or something, at least...and certain theme restrictions (like the Necro for arcane/divine casters only) that make sense.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5929006, member: 92511"] Oh sure, yeah! I'm not looking to dictate anyone else's games/options. (In fact since posting that/totally making it up off the cuff, my mind is actually percolating the idea of a paladin necromancer [or fallen/anti-paladin necro] who would make an awesome character for a pre-undead "Death Knight"...or someone looking to become one...) But I agree, that there's a definite difference between mechanical "breaking" restrictions and flavor ones...since the game, to a certain extent, ought not dictate [I]toooo much[/I] flavor, I don't know if we should expect any more than them to call out the mechanical no-no's (and I hope they would). Of course anything they place a restriction on, there will always be players who say "That's stupid! Why can't I do that! I wanna play that Warlock with the Barbarian background so I can cast my curses while raging through a battle axe and the Dragon-podiatrist Theme for extra spontaneous nail-clipping and bunyon immunity!Why can't I combine these for a +42 attack bonus and immunity to everything?! They're ruining the game for me! wah wah yada yada wah." [often simply because it[I] is[/I] restricted and the umpteen options already provided for them don't make them pretty-special-snowflake-enough. :hmm:] And there will be DMs who allow it. If that makes things "fun" for them, then bully. But, yeah, I do hope the game will call out things as "may present a broken mechanic/be overpowered" or something, at least...and certain theme restrictions (like the Necro for arcane/divine casters only) that make sense. --SD [/QUOTE]
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