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The Big 5e Playtest Feat Thread
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<blockquote data-quote="Gold Roger" data-source="post: 5929053" data-attributes="member: 33904"><p>I like the new feats. They really change the way a character plays and empower the role themes play through that.</p><p></p><p>Themes are, with backgrounds, one of the most exiting parts of DDN for me. It allows for great customizability without having to go through huge feat lists and jumping through hoops to get close to a concept. That's a huge boon for casual players and for me as a DM.</p><p></p><p>Now, I know players that love to choose every single feat and detail about their character. If wotc stays true to their word, I can sit down with such players and hammer out custom themes. Everybody (at my table) wins.</p><p></p><p>While obviously, everything we know and hear can change and already might have, at some (recent) point mearls talked of putting rules and suggesting into the basic rules for changing theme availability by class from campaign to campaign.</p><p></p><p>Considering we know that the game is being build, so you:</p><p></p><p>-Can play without themes and feats</p><p></p><p>-Can play without themes and freely chosen feats</p><p></p><p>-Can play with only the default themes for every class (so every lvl1 rogue is a lurker)</p><p></p><p>The options to:</p><p></p><p>-play with themes allowed depending on class and campaign on a case by case basis shouldn't be a stretch</p><p></p><p>Now, even if the core game says "the DM decides wether and what themes are available", there's always going to be players that'll whine that they can't play their Gythianki custom-casanova-background diabolist paladin. In that case, playstyle incompability might just be to much.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5929053, member: 33904"] I like the new feats. They really change the way a character plays and empower the role themes play through that. Themes are, with backgrounds, one of the most exiting parts of DDN for me. It allows for great customizability without having to go through huge feat lists and jumping through hoops to get close to a concept. That's a huge boon for casual players and for me as a DM. Now, I know players that love to choose every single feat and detail about their character. If wotc stays true to their word, I can sit down with such players and hammer out custom themes. Everybody (at my table) wins. While obviously, everything we know and hear can change and already might have, at some (recent) point mearls talked of putting rules and suggesting into the basic rules for changing theme availability by class from campaign to campaign. Considering we know that the game is being build, so you: -Can play without themes and feats -Can play without themes and freely chosen feats -Can play with only the default themes for every class (so every lvl1 rogue is a lurker) The options to: -play with themes allowed depending on class and campaign on a case by case basis shouldn't be a stretch Now, even if the core game says "the DM decides wether and what themes are available", there's always going to be players that'll whine that they can't play their Gythianki custom-casanova-background diabolist paladin. In that case, playstyle incompability might just be to much. [/QUOTE]
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