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The Big 5e Playtest Feat Thread
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<blockquote data-quote="Crazy Jerome" data-source="post: 5929471" data-attributes="member: 54877"><p>I see something like a fighter taking a wizard-flavored theme as a step forward into a more workable feat-based form of multiclassing. Presumably, this replaces the initial 4E style of feat-based multiclassing, 3E prestige classes, and 2E kits. Then "real multiclassing" will serve the role of the 4E hybrid or earlier version actual multiclassing.</p><p> </p><p></p><p>So an individual group running a particular campaign will have several mechanical options, all reflecting different choices in a campaign:</p><ul> <li data-xf-list-type="ul">Wizards are wizards, full stop -- no fighters taking such themes or multiclassing into wizards, because wizards are born to it, spend decades getting started, etc.</li> <li data-xf-list-type="ul">Wizards are the real wizards -- no fighters multiclassing into wizards, but they can dabble as "wizards" via themes.</li> <li data-xf-list-type="ul">Wizards are committed -- no pure fighters picking up "wizard" themes, but a fighter can multiclass to show committment, perhaps related to a wizard guild that demands a spate of training?</li> </ul><p>These are the same choices you had when you banned a prestige class, wrote your own kit, enforced or didn't enforce AD&D multiclass restrictions, etc.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5929471, member: 54877"] I see something like a fighter taking a wizard-flavored theme as a step forward into a more workable feat-based form of multiclassing. Presumably, this replaces the initial 4E style of feat-based multiclassing, 3E prestige classes, and 2E kits. Then "real multiclassing" will serve the role of the 4E hybrid or earlier version actual multiclassing. So an individual group running a particular campaign will have several mechanical options, all reflecting different choices in a campaign: [LIST] [*]Wizards are wizards, full stop -- no fighters taking such themes or multiclassing into wizards, because wizards are born to it, spend decades getting started, etc. [*]Wizards are the real wizards -- no fighters multiclassing into wizards, but they can dabble as "wizards" via themes. [*]Wizards are committed -- no pure fighters picking up "wizard" themes, but a fighter can multiclass to show committment, perhaps related to a wizard guild that demands a spate of training? [/LIST]These are the same choices you had when you banned a prestige class, wrote your own kit, enforced or didn't enforce AD&D multiclass restrictions, etc. [/QUOTE]
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