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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The 'Big 6' in 4e
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<blockquote data-quote="AFGNCAAP" data-source="post: 3748988" data-attributes="member: 871"><p>I think there'll still be a place for the Big 6 in D&D, though the nature of the items may change somewhat.</p><p></p><p>Besides, I could see item bonuses being derived from different sources instead of just magic. Maybe the old +1 weapon will now just be a masterwork weapon, or the +2 weapon is a mithral or adamantine weapon instead of a magic item.</p><p></p><p>Magic armor may not be the option it used to be, if the SWSE idea of defense comes into play. However, I could see DR, SR, &/or energy resistance come into play here. The big protective items are going to be those that will always stack with other bonuses, like the rings of protection.</p><p></p><p>Besides, I don't think magic items need some sort of flash-bang effect to be deemed magical. A blessed weapon could simply be a +1 weapon, but the story, magic, history, and ritual behind it could make it a unique item.</p><p></p><p>Now, if 4e uses the MIC idea of a scaling/upgradable magic item, that's be quite cool (where an item already in possession gets more powerful, instead of ditching out a +1 item for a newly-acquired +2 item).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3748988, member: 871"] I think there'll still be a place for the Big 6 in D&D, though the nature of the items may change somewhat. Besides, I could see item bonuses being derived from different sources instead of just magic. Maybe the old +1 weapon will now just be a masterwork weapon, or the +2 weapon is a mithral or adamantine weapon instead of a magic item. Magic armor may not be the option it used to be, if the SWSE idea of defense comes into play. However, I could see DR, SR, &/or energy resistance come into play here. The big protective items are going to be those that will always stack with other bonuses, like the rings of protection. Besides, I don't think magic items need some sort of flash-bang effect to be deemed magical. A blessed weapon could simply be a +1 weapon, but the story, magic, history, and ritual behind it could make it a unique item. Now, if 4e uses the MIC idea of a scaling/upgradable magic item, that's be quite cool (where an item already in possession gets more powerful, instead of ditching out a +1 item for a newly-acquired +2 item). [/QUOTE]
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The 'Big 6' in 4e
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