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General Tabletop Discussion
*Dungeons & Dragons
The big bad evil... Red Herring
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<blockquote data-quote="hopeless" data-source="post: 8256279" data-attributes="member: 36349"><p>Perhaps leave clues suggesting this is just one tomb containing keys to a hidden fifth tomb and unknown to them these keys are designed to make the fifth tomb more secure as each one adds an additional security measure to keep the fifth tomb sealed?</p><p>They assume the four tombs are crypts for the lieutenants of the BBEG, but was actually used to set up an additional safety measure like causing a wall of stone or prismatic shield to be added to the actual tomb? </p><p>So unless they realize the first tomb is also the site of the fifth it could lead to some hijinx if they've found all four keys. Employing them only to discover they don't appear to work until returning to check out the tombs they discover the first one has been turned into an earth mote tearing itself from the ground and ascending high into the sky for the final encounter. </p><p>The PCs unaware that defeating this tomb opens the fifth tomb and this act gets them sent into the shadowfell, where they realize everything has been leading up to this.</p><p>The earth mote in the shadowfell is the location of the fifth tomb and they're now stuck without a way home unless they can prevent the BBEG waking up and leaving his tomb for like the first Brendan Fraser Mummy movie it will need to feed on the PCs to restore themselves?!</p><p>I wonder what it would take before they understand the dm isn't playing silly beggars they're actually making it clear this is a really dumb thing to do?!</p></blockquote><p></p>
[QUOTE="hopeless, post: 8256279, member: 36349"] Perhaps leave clues suggesting this is just one tomb containing keys to a hidden fifth tomb and unknown to them these keys are designed to make the fifth tomb more secure as each one adds an additional security measure to keep the fifth tomb sealed? They assume the four tombs are crypts for the lieutenants of the BBEG, but was actually used to set up an additional safety measure like causing a wall of stone or prismatic shield to be added to the actual tomb? So unless they realize the first tomb is also the site of the fifth it could lead to some hijinx if they've found all four keys. Employing them only to discover they don't appear to work until returning to check out the tombs they discover the first one has been turned into an earth mote tearing itself from the ground and ascending high into the sky for the final encounter. The PCs unaware that defeating this tomb opens the fifth tomb and this act gets them sent into the shadowfell, where they realize everything has been leading up to this. The earth mote in the shadowfell is the location of the fifth tomb and they're now stuck without a way home unless they can prevent the BBEG waking up and leaving his tomb for like the first Brendan Fraser Mummy movie it will need to feed on the PCs to restore themselves?! I wonder what it would take before they understand the dm isn't playing silly beggars they're actually making it clear this is a really dumb thing to do?! [/QUOTE]
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The big bad evil... Red Herring
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