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General Tabletop Discussion
*Dungeons & Dragons
The big bad evil... Red Herring
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<blockquote data-quote="hopeless" data-source="post: 8256308" data-attributes="member: 36349"><p>Well one suggestion was to have them discover a tomb that's apparently already been looted, but in truth its a charade for the true tomb.</p><p>Having there be secret passages and hidden chambers would be something your players should be prepared for so maybe establish the means they would have to accomplish to access the true tomb?</p><p>Having them delve within to discover the lever of mechanisms required to open the true tomb.</p><p>However what if they DID succeed, but have no idea they have done so?</p><p>You could always have their patron thank them for their efforts as its clear the place has been cleared already so they plan to establish a team of researchers to go over the site for any details that might help with their next mission.</p><p>What they don't know is that their patron knew full well of the hidden tomb and needed the PCs out of the way so he could access the hidden part that remained untouched unaware of the threat lurking within or better yet thought he could deal with it?</p><p>Imagine a fortnight later they're called in as their former patron has been found dead along with his researchers not necessarily within the tomb, but because they're connected with it they're suspected of having been responsible for whatever happened.</p><p>The patron's family seeking revenge and an answer to their predicament has the PC's framed to force them to return to the site to find out what actually happened perhaps first to the estate of their late patron to uncover what killed them?</p><p>You could have a few sessions just dealing with the aftermath of the first adventure alone before leading them back there...</p><p>Wouldn't even be necessary to fool your players just reveal over time they didn't get the necessary information that would have revealed the truth about the site and eventually hint had they had done so they wouldn't have survived...</p><p>So it wasn't a case of messing them around you were legitimately giving them character arcs that involved them learning what they were up against and time to figure out what they could do...</p><p>Now if the researchers included friends or family of the PCs well...</p></blockquote><p></p>
[QUOTE="hopeless, post: 8256308, member: 36349"] Well one suggestion was to have them discover a tomb that's apparently already been looted, but in truth its a charade for the true tomb. Having there be secret passages and hidden chambers would be something your players should be prepared for so maybe establish the means they would have to accomplish to access the true tomb? Having them delve within to discover the lever of mechanisms required to open the true tomb. However what if they DID succeed, but have no idea they have done so? You could always have their patron thank them for their efforts as its clear the place has been cleared already so they plan to establish a team of researchers to go over the site for any details that might help with their next mission. What they don't know is that their patron knew full well of the hidden tomb and needed the PCs out of the way so he could access the hidden part that remained untouched unaware of the threat lurking within or better yet thought he could deal with it? Imagine a fortnight later they're called in as their former patron has been found dead along with his researchers not necessarily within the tomb, but because they're connected with it they're suspected of having been responsible for whatever happened. The patron's family seeking revenge and an answer to their predicament has the PC's framed to force them to return to the site to find out what actually happened perhaps first to the estate of their late patron to uncover what killed them? You could have a few sessions just dealing with the aftermath of the first adventure alone before leading them back there... Wouldn't even be necessary to fool your players just reveal over time they didn't get the necessary information that would have revealed the truth about the site and eventually hint had they had done so they wouldn't have survived... So it wasn't a case of messing them around you were legitimately giving them character arcs that involved them learning what they were up against and time to figure out what they could do... Now if the researchers included friends or family of the PCs well... [/QUOTE]
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The big bad evil... Red Herring
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