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Community
General Tabletop Discussion
*Dungeons & Dragons
The big bad evil... Red Herring
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<blockquote data-quote="Ruin Explorer" data-source="post: 8256323" data-attributes="member: 18"><p>Exactly.</p><p></p><p>It sounds like the OP is intent in burying this pretty deep and actively creating a situation where it's entirely possible the players will walk away saying "MISSION ACCOMPLISHED" and have no idea that they were duped, and no real way to find out.</p><p></p><p>If you then bring back the BBEG saying "Aha but you were tricked by my fake tomb", it isn't going to make the players go "Oh wow his Moriarty-like brilliance astounds me!", it's more likely they'll go "LOL DM is sad his villain got defeated, and has come up with a really contrived and nonsensical way to bring him back...".</p><p></p><p>Unless you introduce an element of doubt as to which is the right tomb, in the open, early-on, it's likely to just seem cheap and contrived to say "Oh but that wasn't the right one!".</p><p></p><p>I don't really get what's supposed to be fun or interesting about this entire scenario myself. It sounds like OP intends to drop a load of false lore on the PCs, have them follow it with no reason to think it's not valid, and then go "LOL GOTCHA!!!" at the end in some unexplained and possibly meta way. Why?</p><p></p><p>A more interesting scenario might be a race-against-time, with a villain already established to be "tricky", who you knew was in one of these places, but had to work out which one. Then it's at least conscious and there's a consequence which makes sense for not picking the right one, and a way to mitigate it, by trying to speed things up and taking more risks and less rests. But this is just "the princess is in another castle" at best.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8256323, member: 18"] Exactly. It sounds like the OP is intent in burying this pretty deep and actively creating a situation where it's entirely possible the players will walk away saying "MISSION ACCOMPLISHED" and have no idea that they were duped, and no real way to find out. If you then bring back the BBEG saying "Aha but you were tricked by my fake tomb", it isn't going to make the players go "Oh wow his Moriarty-like brilliance astounds me!", it's more likely they'll go "LOL DM is sad his villain got defeated, and has come up with a really contrived and nonsensical way to bring him back...". Unless you introduce an element of doubt as to which is the right tomb, in the open, early-on, it's likely to just seem cheap and contrived to say "Oh but that wasn't the right one!". I don't really get what's supposed to be fun or interesting about this entire scenario myself. It sounds like OP intends to drop a load of false lore on the PCs, have them follow it with no reason to think it's not valid, and then go "LOL GOTCHA!!!" at the end in some unexplained and possibly meta way. Why? A more interesting scenario might be a race-against-time, with a villain already established to be "tricky", who you knew was in one of these places, but had to work out which one. Then it's at least conscious and there's a consequence which makes sense for not picking the right one, and a way to mitigate it, by trying to speed things up and taking more risks and less rests. But this is just "the princess is in another castle" at best. [/QUOTE]
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The big bad evil... Red Herring
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