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The big bad evil... Red Herring
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<blockquote data-quote="Paul Farquhar" data-source="post: 8256820" data-attributes="member: 6906155"><p>It depends on your players, and how it is presented. My players found out they had spent the best part of 2 years (real time) being tricked by a hidden villain into resurrecting and ancient evil. And I'm not dead. My players pretty much expect a twist of me these days. But you know your players better than anyone here. You have to use your best judgement as to the kind of story they will enjoy.</p><p></p><p>The point of putting in clues is so you can point them out to players after the event and gloat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":devilish:" title="Devil :devilish:" loading="lazy" data-shortname=":devilish:" /></p><p>Seriously, if you put in clues you run the risk that the players will suss you out. In which case it behoves you to play fair and allow the players to avoid your twist.</p><p></p><p>My players set out to put things right, swearing vengeance (literally: the paladin switched to Oath of Vengeance). In the end, it made their final victory over the villain all the sweeter.</p><p></p><p>But if you aren't sure your players will enjoy it: don't do it!</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8256820, member: 6906155"] It depends on your players, and how it is presented. My players found out they had spent the best part of 2 years (real time) being tricked by a hidden villain into resurrecting and ancient evil. And I'm not dead. My players pretty much expect a twist of me these days. But you know your players better than anyone here. You have to use your best judgement as to the kind of story they will enjoy. The point of putting in clues is so you can point them out to players after the event and gloat. :devilish: Seriously, if you put in clues you run the risk that the players will suss you out. In which case it behoves you to play fair and allow the players to avoid your twist. My players set out to put things right, swearing vengeance (literally: the paladin switched to Oath of Vengeance). In the end, it made their final victory over the villain all the sweeter. But if you aren't sure your players will enjoy it: don't do it! [/QUOTE]
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The big bad evil... Red Herring
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