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The big bad evil... Red Herring
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<blockquote data-quote="Tonguez" data-source="post: 8256848" data-attributes="member: 1125"><p>Because tombs arent actually designed to be explored by interlopers and are generally put their to appeal to superstitious respect of honoured dead.</p><p></p><p>In one setting I once GMd there was a mega dungeon which was made up of multiple layers, each configured as a seperate dungeon </p><p></p><p>Dungeon 1: Tomb raider v Bandits</p><p>1 The top layer was an old Monastary complex now overrun with bandits, the complex included the ‘Tomb of the Saint’</p><p>2 The Tomb of the Saint was the site of a holy relic it was also attached to the old catacombs, </p><p></p><p>Dungeon 2: Catacombs (Undead)</p><p>3 The Catacombs were burials caves of monks and had once been the ruins of an older temple of a now extinct religion.</p><p>4 The deeper catacombs still featured frescos and trappings of the ruined temple which had once guarded The ancient evil below.</p><p></p><p>Dungeon 3 Tunnels and Caves</p><p>5 Beneath the ruins of the temple was access to a network of tunnels which eventually connected to a natural cave system which had long ago been collapsed, however land movement over the centuries had opened up new cracks and paths through the rumble, not to mention the umberhulk tunnels (this allowed for randomized mapping), One set of tunnels reached the sea and were used by smugglers </p><p></p><p>Dungeon 4 Underdark</p><p>6 The deepest cave was unremarkable except that it eventually reached a sealed door marked with warding glyphs.</p><p>7 The sealed cavern was where an ancient evil had be buried.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8256848, member: 1125"] Because tombs arent actually designed to be explored by interlopers and are generally put their to appeal to superstitious respect of honoured dead. In one setting I once GMd there was a mega dungeon which was made up of multiple layers, each configured as a seperate dungeon Dungeon 1: Tomb raider v Bandits 1 The top layer was an old Monastary complex now overrun with bandits, the complex included the ‘Tomb of the Saint’ 2 The Tomb of the Saint was the site of a holy relic it was also attached to the old catacombs, Dungeon 2: Catacombs (Undead) 3 The Catacombs were burials caves of monks and had once been the ruins of an older temple of a now extinct religion. 4 The deeper catacombs still featured frescos and trappings of the ruined temple which had once guarded The ancient evil below. Dungeon 3 Tunnels and Caves 5 Beneath the ruins of the temple was access to a network of tunnels which eventually connected to a natural cave system which had long ago been collapsed, however land movement over the centuries had opened up new cracks and paths through the rumble, not to mention the umberhulk tunnels (this allowed for randomized mapping), One set of tunnels reached the sea and were used by smugglers Dungeon 4 Underdark 6 The deepest cave was unremarkable except that it eventually reached a sealed door marked with warding glyphs. 7 The sealed cavern was where an ancient evil had be buried. [/QUOTE]
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