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"The Big Big Book of Feats 3.5" by Anubis
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<blockquote data-quote="Anubis" data-source="post: 1065246" data-attributes="member: 2358"><p>Simple to answer. In the old version, they WERE four seperate feats. Unfortunately, what you get here isn't worth four feats. In fact, as seperate feats (especially once you factor in the later feats), this was all pretty worthless. You basically had to dedicate every single feat you got to this chain of feats in order to get any use out of them. In fact, as it stands, you still have to dedicate almost all of your feats to this chain of feats (in addition to having to put maximum ranks in a skill that is cross-class for every class save for Monk, Martial Artist, Saiyan Warrior, and Saiyan Elite) in order to get your money's worth out of all this.</p><p></p><p>It may look munchkin, but in practice, it's not. To illustrate, yes, you can hit a bunch of stuff like with an energy fireball, but you also hit your friends and take a ton of nonlethal damage, and even then everything gets a saving throw. Yes, you can fire an awesome ranged attack, but you have to hit as normal (energy ball is not ranged touch, it is normal ranged as if with a bow) and the enemy still gets a saving throw, not to mention it's only got shortbow power. Yes, you get a decent ranged touch attack, but that still gives a save and deals paltry damage, meaning you likely already have a better method of attack. What these feats do give you is a very slick way to combat fliers when you otherwise couldn't, especially any with damage reduction. Still, this does cost two feats to get, one of those being a virtually worthless feat (Endurance, so you basically get this feat for the price of two), so that kinda makes up for it.</p><p></p><p>As for the flying, well, it's slow and the maneuverability leaves much to be desired. You certainly can't become a seriously terrible threat to most enemies with it, especially in an enclosed setting. This flight follows all normal flight rules including minimum forward speed and turn angles and such. Plus, don't forget that the skill ranks are hard to come by for most classes. These feats are very nice for monks, though, but they already got stuff as good anyway, so it's not an incredible boon.</p><p></p><p>Let me say once again that the nonlethal damage is nothing to laugh at here. Even 1 adds up quickly, and if you take enough damage, you get knocked out. Most people would tire quickly of constantly having to heal your nonlethal damage, esepcially if you have no real damage, hahaha.</p><p></p><p></p><p></p><p>NONE of my feats here can be taken as fighter bonus feats, the Toughness chain included (my Toughness feats do a bit more than the core Toughness feats), so no worries here. Oh, none of these are able to be taken as epic bonus feats for any classes either, save for the Saiyan Elite.</p><p></p><p>No worries!</p><p></p><p>Besides, although you can get Improved Energy Manipulation at Level 3, you can only do so by dedicating pretty much all your feats to it. Oh, and don't forget that the nonlethal damage costs go up with that feat, making it risky business for a Level 3 character of any class to use it.</p><p></p><p>Personally, if I were a human fighter and I wanted these, assuming I put maximum ranks in Knowledge (ki) and have decent enough stats, I would go Weapon Focus (primary weapon)*, Endurance, Energy Manipulation, Combat Reflexes*, Improved Initiative, Weapon Specialization (primary weapon)*, Quick Draw*, Ki Initiative, Improved Critical (primary weapon)*, Improved Energy Manipulation, Greater Weapon Focus (primary weapon)*, Greater Weapon Specialization (primary weapon)*, Ki Focus, Point Blank Shot*, Conceal Ki, Precise Shot*, Blind-Fight*, Detect Ki, Rapid Shot* . . . That goes through Level 20 . . . Empower Ki, Epic Endurance*, Superior Initiative*, Epic Energy Manipulation, Damage Reduction*, Greater Ki Focus, Power Attack*, Cleave*, Epic Ki Focus, Great Cleave*, Toughness, Overwhelming Critical (primary weapon)*, Devastating Critical (primary weapon)*, Dwarf's Toughness, Armor Skin*, Dragon's Toughness, Dodge* . . . That goes through Level 40 . . .</p><p></p><p>*These are taken as fighter bonus feats.</p><p></p><p>As you can see, even with tons of bonus feats, it's incredibly difficult to advance in the chain. The feats are all, in and of themselves, quite powerful. It's the drawbacks that balance them. These are basically all or nothing. For most, investing in these feats means these feats will be your primary source of offense, dangerous given the nonlethal damage done.</p><p></p><p>The BEST two feats up there, by far, are Immortality and Perfect Ki Flight, and both have insane prerequisites.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1065246, member: 2358"] Simple to answer. In the old version, they WERE four seperate feats. Unfortunately, what you get here isn't worth four feats. In fact, as seperate feats (especially once you factor in the later feats), this was all pretty worthless. You basically had to dedicate every single feat you got to this chain of feats in order to get any use out of them. In fact, as it stands, you still have to dedicate almost all of your feats to this chain of feats (in addition to having to put maximum ranks in a skill that is cross-class for every class save for Monk, Martial Artist, Saiyan Warrior, and Saiyan Elite) in order to get your money's worth out of all this. It may look munchkin, but in practice, it's not. To illustrate, yes, you can hit a bunch of stuff like with an energy fireball, but you also hit your friends and take a ton of nonlethal damage, and even then everything gets a saving throw. Yes, you can fire an awesome ranged attack, but you have to hit as normal (energy ball is not ranged touch, it is normal ranged as if with a bow) and the enemy still gets a saving throw, not to mention it's only got shortbow power. Yes, you get a decent ranged touch attack, but that still gives a save and deals paltry damage, meaning you likely already have a better method of attack. What these feats do give you is a very slick way to combat fliers when you otherwise couldn't, especially any with damage reduction. Still, this does cost two feats to get, one of those being a virtually worthless feat (Endurance, so you basically get this feat for the price of two), so that kinda makes up for it. As for the flying, well, it's slow and the maneuverability leaves much to be desired. You certainly can't become a seriously terrible threat to most enemies with it, especially in an enclosed setting. This flight follows all normal flight rules including minimum forward speed and turn angles and such. Plus, don't forget that the skill ranks are hard to come by for most classes. These feats are very nice for monks, though, but they already got stuff as good anyway, so it's not an incredible boon. Let me say once again that the nonlethal damage is nothing to laugh at here. Even 1 adds up quickly, and if you take enough damage, you get knocked out. Most people would tire quickly of constantly having to heal your nonlethal damage, esepcially if you have no real damage, hahaha. NONE of my feats here can be taken as fighter bonus feats, the Toughness chain included (my Toughness feats do a bit more than the core Toughness feats), so no worries here. Oh, none of these are able to be taken as epic bonus feats for any classes either, save for the Saiyan Elite. No worries! Besides, although you can get Improved Energy Manipulation at Level 3, you can only do so by dedicating pretty much all your feats to it. Oh, and don't forget that the nonlethal damage costs go up with that feat, making it risky business for a Level 3 character of any class to use it. Personally, if I were a human fighter and I wanted these, assuming I put maximum ranks in Knowledge (ki) and have decent enough stats, I would go Weapon Focus (primary weapon)*, Endurance, Energy Manipulation, Combat Reflexes*, Improved Initiative, Weapon Specialization (primary weapon)*, Quick Draw*, Ki Initiative, Improved Critical (primary weapon)*, Improved Energy Manipulation, Greater Weapon Focus (primary weapon)*, Greater Weapon Specialization (primary weapon)*, Ki Focus, Point Blank Shot*, Conceal Ki, Precise Shot*, Blind-Fight*, Detect Ki, Rapid Shot* . . . That goes through Level 20 . . . Empower Ki, Epic Endurance*, Superior Initiative*, Epic Energy Manipulation, Damage Reduction*, Greater Ki Focus, Power Attack*, Cleave*, Epic Ki Focus, Great Cleave*, Toughness, Overwhelming Critical (primary weapon)*, Devastating Critical (primary weapon)*, Dwarf's Toughness, Armor Skin*, Dragon's Toughness, Dodge* . . . That goes through Level 40 . . . *These are taken as fighter bonus feats. As you can see, even with tons of bonus feats, it's incredibly difficult to advance in the chain. The feats are all, in and of themselves, quite powerful. It's the drawbacks that balance them. These are basically all or nothing. For most, investing in these feats means these feats will be your primary source of offense, dangerous given the nonlethal damage done. The BEST two feats up there, by far, are Immortality and Perfect Ki Flight, and both have insane prerequisites. [/QUOTE]
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