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Community
General Tabletop Discussion
*Pathfinder & Starfinder
"The Big Big Book of Feats" by Anubis
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<blockquote data-quote="Deset Gled" data-source="post: 399649" data-attributes="member: 7808"><p>I guess this is really the point where I disagree. Wisdom obviously isn't a perfect measurment of channeling ability, but I think that accessing ki should be harder to do that just gaining a feat along the way. Some others ways that I think make sense if you don't like wisdom would be the Concentration skill, or a new skill based on Constitution or Wisdom. At any rate, I don't think a knowledge skill is any better than Wis, because an Int skill seems much less likely than a Wis one.</p><p></p><p></p><p></p><p>This does make a lot of sense, but it refers to the pool that a character has to pull ki from, not their ability to pull it out of that pool (basically, <em>having</em> ki doesn't mean you can use it freely). Perhaps hit points could in some way limit the number of times a character can use ki in a day? For a lot of things I've read, ki attacks take up a stunning attack to use them (assuming that the character is a monk), or are only usable a few number of times a day. Perhaps instead of that, take the subdual damage that you have a character taking when they use ki attacks, and add those number up cummulatively throughout the day, then only allow the characters to continue using ki until that number reaches their number of hit points. This system is very similar to the way a psion uses power points. Taking subdual damage for using at attack seems a little too light of a punishment, because it's treatable too easily.</p><p></p><p>I guess one of my overall feelings is that you're going to allow characters to use ki attacks that are too powerful without paying enough of a cost for using them. For most game settings, its a little unbalaced. It is, however, a lot simpler, so if it works in your games, go for it.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 399649, member: 7808"] I guess this is really the point where I disagree. Wisdom obviously isn't a perfect measurment of channeling ability, but I think that accessing ki should be harder to do that just gaining a feat along the way. Some others ways that I think make sense if you don't like wisdom would be the Concentration skill, or a new skill based on Constitution or Wisdom. At any rate, I don't think a knowledge skill is any better than Wis, because an Int skill seems much less likely than a Wis one. This does make a lot of sense, but it refers to the pool that a character has to pull ki from, not their ability to pull it out of that pool (basically, [I]having[/I] ki doesn't mean you can use it freely). Perhaps hit points could in some way limit the number of times a character can use ki in a day? For a lot of things I've read, ki attacks take up a stunning attack to use them (assuming that the character is a monk), or are only usable a few number of times a day. Perhaps instead of that, take the subdual damage that you have a character taking when they use ki attacks, and add those number up cummulatively throughout the day, then only allow the characters to continue using ki until that number reaches their number of hit points. This system is very similar to the way a psion uses power points. Taking subdual damage for using at attack seems a little too light of a punishment, because it's treatable too easily. I guess one of my overall feelings is that you're going to allow characters to use ki attacks that are too powerful without paying enough of a cost for using them. For most game settings, its a little unbalaced. It is, however, a lot simpler, so if it works in your games, go for it. [/QUOTE]
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"The Big Big Book of Feats" by Anubis
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