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The Big Book of Super Powers - brief submission ideas?
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<blockquote data-quote="Blacksad" data-source="post: 343178" data-attributes="member: 1359"><p><strong>Templates</strong></p><p></p><p>Mecha(Agile, Flying)</p><p>Primary Template Cost: 170 HrPs. Minimum level 22.</p><p>Spare HrPs: 6</p><p>Minor NPC or Monster Template Cost: 159 HrPs, min. level 20.</p><p></p><p>Mecha are giant piloted robots used to fight giants extraterrestrial or other mecha, its hit points are determined by the sum of all its HrPs, and its size, its AC by 10 + half the average value of its power cost rounded down, its harness is one-half rounded down of the cost of the most priced power. Its a new kind of gadget. This mecha has 3 forms, one plane, one humanoid and one hybrid, it stats are 680 hp, AC 17, hardness 11.</p><p></p><p>Attack, Energy (18 HrPs): Gadget. Activated. As a free action you can emit a ray of fire dealing up to 5d6 points of damage, stricking one target with a ranged touch attack with a Medium range (100ft + 10ft/level). This is your typical laser. Base rank 1. Close Range (2 ranks). Medium Range (1 rank). Increased damage x4 (8 ranks). Adjustable (2 ranks). Quicken Super Power (4 ranks). You are limited to one quickened action per round.</p><p></p><p>Attack, Projectile (23 HrPs): Gadget. Activated. As a standard action, you can fire missiles. This is a ranged attack, with a range increment of 90 ft. You are considered proficient in this attack form. If the attack hits, it deals up to 10d6 points of damage (your choice before the attack roll, it determines the number of fired missiles). Damage reduction reduce this damage. You can't fire missiles anymore once you have fired 6000d6 worth of missiles, you then need to return to your base to get more missiles. You can only target creatures or object of size huge or more. Base rank 1. Increased damage x9 (18 ranks). Adjustable (2 ranks). Blast Radius (3 ranks). Increased Range x4 (4 ranks). Increased Area (1 rank). Circumstance Suppression (6 HrPs discounted).</p><p></p><p>Evasion (6 HrPs): Gadget. Persistent. If you make a successful Reflex save against an attack that normally deals half damage on a successful save you instead take no damage. Base rank 6.</p><p></p><p>Flight (13 HrPs): Gadget. Persistent. You can fly at your base speed, in humanoid form you have perfect maneuverability , in hybrid you have good maneuverability, in plane you have average maneuverability. Base rank 8. Improved maneuverability x3 (6 ranks). Circumstance Suppression (1 HrPs discounted).</p><p></p><p>Haste (12 HrPs): Gadget. Persistent. You can take one extra partial action each round. This does not stack with other haste effects. Base rank 12.</p><p></p><p>Heightened Accuracy (19 HrPs): Gadget. Persistent. You gain a +10 accuracy bonus to attack rolls. Base rank 1. Increased accuracy x9 (18 ranks).</p><p></p><p>Heightened Physical Ability (21 HrPs): Gadget. Persistent. You gain a +14 bonus to strength, to a maximum of 24. Base rank 3. Increased effect x6 (18 ranks).</p><p></p><p>Keen Sight (15 HrPs): Gadget. Persistent. You gain a +30 bonus to spot check. Base rank 1. Increased effect x14 (14 ranks).</p><p></p><p>New Size (4 HrPs): Gadget. Persistent. You are considered Huge in regards of skill check, carrying capacity, attack and AC penalty and face/reach. Base rank 0. Increased Size (4 ranks).</p><p></p><p>Self-Subsistent (2 HrPs): Gadget. Persistent. Your breathing necessities are fulfilled by the Mecha. Base rank 2.</p><p></p><p>Super Speed (21 HrPs): Gadget. Persistent. Your base speed is increase by +6400 ft in plane form, by +3200 in hybrid form, and by +1600 ft in humanoid form, up to a maximum of respectively 6430, 3230, and 1630. Base rank 1. Increased Speed x9 (9 ranks). Greater Speed x6 (12 ranks). Circumstance Suppression (1 HrPs discounted).</p><p></p><p>Telepathic Communication (16 HrPs): Gadget. Activated. You can send message to anyone with your Radio. Base rank 5. Wider Communication (4 ranks). Line of thought (2 ranks). Medium Range (1 rank). Long Range (1 rank). Extreme Range (1 rank). Planar Range (2 ranks).</p><p></p><p></p><p>Pilot(Agile Mecha)</p><p>Primary Template Cost: 30 HrPs. Minimum level 19.</p><p>Spare HrPs: 122</p><p>Minor NPC or Monster Template Cost: 30 HrPs, min. level 19.</p><p></p><p>Pilot are character who have endured the rigourous training required to use agile giant robots, they know how to use one, but they still do not own one.</p><p></p><p>Skill Bonus (8 HrPs): Training. Persisten. You gain a +12 bonus to driver check. Base rank 2. Increased effect x3 (6 ranks).</p><p></p><p>Super Agility (22 HrPs): Training. Persistent. You gain a +12 bonus to initiative, Reflex saves, Dexterity checks, and Dexterity based skill checks. Additionally, you gain a +12 bonus to armor class, but you loose this bonus whenever you’d be denied your dexterity bonus to AC. This Power is dependent upon the use of a Mecha. Base rank 2. Increased effect x11 (22 ranks). Circumstance Suppression (2 HrPs discounted).</p><p></p><p>Giant: CR10</p><p>Pod (Giant): so that a giant with pod is a CR12-14</p><p></p><p>Runner</p><p></p><p>Weak Runner</p><p></p><p>Lesser Runner</p><p>As flyer minus flight, etc…</p><p></p><p><strong>Good Servant</strong></p><p>Like the Blaster, the Good Servant is sort of a sub-class of the Hero class, the Good Servant is a quick set of powers for you to choose if you are in a rush to create a character. Good Servants focus on doing good things to others.</p><p></p><p><em>Weak Good Servant</em></p><p>Primary Template Cost: 6 HrPs, minimum level 1.</p><p>Spare HrPs: 2.</p><p>Minor NPC or Monster Template Cost: 4 HrPs, min. level 1.</p><p> Skill bonus (2 HrPs): Mystical. Persistent. +3 bonus to heal check. Base rank 2.</p><p> Status Sense (4 HrPs): Mystical. Activated. As a standard action, you can touch a creature and know its status: unharmed, wounded, etc... Base rank 4.</p><p></p><p><em>Lesser Good Servant</em></p><p>Primary Template Cost: 34 HrPs, minimum level 5.</p><p>Spare HrPs: 6.</p><p>Minor NPC or Monster Template Cost: 19 HrPs, min. level 5.</p><p> Heal Wound (8 HrPs): Mystical. Activated. Once per day as a standard action you can convert 9 points of damage into subdual damage with a touch. Base rank 8. Increase effect x8 (8 ranks). Limited usage (8 HrPs reduction).</p><p> Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1.</p><p> Shield (4 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen 180-degree arc. As a free action once per round you can reasign the angle of the arc. It disapear if you move out of its protection. Base rank 4.</p><p> Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks).</p><p> Status Sense (8 HrPs): Mystical. Activated. As a free action, you can touch a creature and know its status: unharmed, wounded, etc... You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks).</p><p></p><p><em>Moderate Good Servant</em></p><p>Primary Template Cost: 60 HrPs, minimum level 10.</p><p>Spare HrPs: 20.</p><p>Minor NPC or Monster Template Cost: 45 HrPs, min. level 6.</p><p> Heal Wound (13 HrPs): Mystical. Activated. Once per day as a standard action you can convert 6 points of damage into subdual damage with a touch. Base rank 8. Increase effect x5 (5 ranks).</p><p> Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1.</p><p> Shield (12 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen arc up to 360-degree. As a free action once per round you can reasign the angle of the arc. It disapear if you move out of its protection. Base rank 4. Full arc (8 ranks).</p><p> Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks).</p><p> Status Sense (12 HrPs): Mystical. Activated. As a free action, you can know the status of a creature within 50 ft.: unharmed, wounded, etc... You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks). Ranged Sense (4 ranks).</p><p> Telepathic Charm (9 HrPs): Mystical. Activated. You can charm those that meet your eyes, those that fail their save are charmed for 1day/level. Base rank 10. Incresed Duration (1 ranks). Eyes contact (2 HrPs reduction).</p><p></p><p><em>Greater Good Servant</em></p><p>Primary Template Cost: 109 HrPs, minimum level 20.</p><p>Spare HrPs: 51.</p><p>Minor NPC or Monster Template Cost: 87 HrPs, min. level 20.</p><p> Control Water (10 HrPs): Mystical. Activated. This function as the spell of the same name. Base rank 10.</p><p> Control Weather (12 HrPs): Mystical. Activated. This function as the spell of the same name in a two-miles radius. Base rank 8. Greater Weather Control (4 ranks).</p><p> Heal Wound (23 HrPs): Mystical. Activated. Once per day as a standard action you can convert 10 points of damage into subdual damage with a touch, or within close range, or to all creture in a 10ft. radius burst. Base rank 8. Increase effect x9 (9 ranks). Ranged Healing (2 ranks). Burst Healing (4 ranks)</p><p> Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4.</p><p> Inexhaustible Endurance (4 HrPs): Mystical. Persistent. You always succeed Constitution checks related to effort of endurance. Base rank 4.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1.</p><p> Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1.</p><p> Shield (17 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen arc up to 360-degree. As a free action once per round you can reasign the angle of the arc, or you could have your shield block all physical attack trough it. It disapear if you move out of its protection. Base rank 4. Full Arc (8 ranks). Full shield (5 ranks).</p><p> Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks).</p><p> Status Sense (20 HrPs): Mystical. Activated. As a free action, you can know the status of a creature within 50 ft.: unharmed, wounded, etc... You also learn the creature current number of hit point, unless they make a will save. You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks). Ranged Sense (4 ranks). Accurate Sense (8 ranks).</p><p> Telepathic Charm (9 HrPs): Mystical. Activated. You can charm those that meet your eyes, those that fail their save are charmed for 1day/level. Base rank 10. Incresed Duration (1 ranks). Eyes contact (2 HrPs reduction).</p><p></p><p></p><p><strong>Evil Servant</strong></p><p>Like the Blaster, the Evil Servant is sort of a sub-class of the Hero class, the Evil Servant is a quick set of powers for you to choose if you are in a rush to create a character. Evil Servants focus on doing bad things to others.</p><p></p><p><em>Weak Evil Servant</em></p><p>Primary Template Cost: 7 HrPs, minimum level 1.</p><p>Spare HrPs: 1.</p><p>Minor NPC or Monster Template Cost: 6 HrPs, min. level 1.</p><p> Heightened Accuracy (3 HrPs): Mystical. Persistent. +2 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy (2 rank)</p><p> Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3.</p><p> Super Strike (1 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +1 weapon. Base rank 1.</p><p></p><p><em>Lesser Evil Servant</em></p><p>Primary Template Cost: 28 HrPs, minimum level 5.</p><p>Spare HrPs: 12.</p><p>Minor NPC or Monster Template Cost: 22 HrPs, min. level 5.</p><p> Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks).</p><p> Heightened Accuracy (3 HrPs): Mystical. Persistent. +2 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy (2 rank)</p><p> Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3.</p><p> Poison (8 HrPs): Mystical. Persistent. Whenever you deal unarmed damage to an opponent, it must make a fort save or suffer 2 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Increased Primary Damage (2 ranks).</p><p> Super Strike (5 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +3 weapon. Base rank 1. Increased Effect x2 (4 ranks).</p><p> Telepathic Communication (5 HrPs): Mystical. Persistent. You can send silent message to someone in your line of sight up to close range. Base rank 5.</p><p></p><p><em>Moderate Evil Servant</em></p><p>Primary Template Cost: 66 HrPs, minimum level 10.</p><p>Spare HrPs: 14.</p><p>Minor NPC or Monster Template Cost: 53 HrPs, min. level 10.</p><p> Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks).</p><p> Heightened Accuracy (7 HrPs): Mystical. Persistent. +4 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy x3 (6 rank)</p><p> Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3.</p><p> Poison (12 HrPs): Mystical. Persistent. Whenever you deal damage to an opponent through armed or unarmed attack, it must make a fort save or suffer 2 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Poisonlace (4 ranks). Increased Primary Damage (2 ranks).</p><p> Super Strike (7 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +4 weapon. Base rank 1. Increased Effect x3 (6 ranks).</p><p> Telepathic Charm (13 HrPs): Mystical. Persistent. You can telepathically dominate a humanoid in your line of sight up to close range. Base rank 10. Domination (3 ranks).</p><p> Telepathic Communication (7 HrPs): Mystical. Persistent. You can send silent message to someone in your line of thought up to close range. Base rank 5. Line of thought (2 ranks).</p><p> Telepathic Scan (13 HrPs): Mystical. Persistent. You can detect the surface thought of any creatures you are aware of up to close range. Base rank 11. Line of thought (2 ranks). </p><p></p><p></p><p><em>Greater Evil Servant</em></p><p>Primary Template Cost: 98 HrPs, minimum level 19.</p><p>Spare HrPs: 54.</p><p>Minor NPC or Monster Template Cost: 85 HrPs, min. level 19.</p><p> Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks).</p><p> Heightened Accuracy (17 HrPs): Mystical. Persistent. +9 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy x8 (16 rank)</p><p> Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3.</p><p> Poison (22 HrPs): Mystical. Persistent. Whenever you deal damage to an opponent through armed or unarmed attack, it must make a fort save or suffer 7 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Poisonlace (4 ranks). Increased Primary Damage x6 (12 ranks).</p><p> Super Strike (9 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +5 weapon. Base rank 1. Increased Effect x4 (8 ranks).</p><p> Telepathic Charm (17 HrPs): Mystical. Persistent. You can telepathically dominate a humanoid in your line of sight up to close range. Base rank 10. Domination (3 ranks). Linked Power Telepathic Communication, Telepathic Scan (3 ranks). Increased Duration (1 ranks).</p><p> Telepathic Communication (10 HrPs): Mystical. Persistent. You can send silent message to someone in your line of thought up to close range. Base rank 5. Line of thought (2 ranks). Linked Power Telepathic Charm, Telepathic Scan (3 ranks).</p><p> Telepathic Scan (16 HrPs): Mystical. Persistent. You can detect the surface thought of any creatures you are aware of up to close range. Base rank 11. Line of thought (2 ranks). Linked Power Telepathic Communication, Telepathic Charm (3 ranks).</p><p></p><p></p><p>Saint Seya knights:</p><p>Bronze Armor (sound speed)</p><p>Silver Armor (mach 3)</p><p>Gold Armor (ligthspeed)</p><p></p><p>Tanar'ri common ability (from the MM)</p><p></p><p>Baatezu common ability (from the MM)</p></blockquote><p></p>
[QUOTE="Blacksad, post: 343178, member: 1359"] [b]Templates[/b] Mecha(Agile, Flying) Primary Template Cost: 170 HrPs. Minimum level 22. Spare HrPs: 6 Minor NPC or Monster Template Cost: 159 HrPs, min. level 20. Mecha are giant piloted robots used to fight giants extraterrestrial or other mecha, its hit points are determined by the sum of all its HrPs, and its size, its AC by 10 + half the average value of its power cost rounded down, its harness is one-half rounded down of the cost of the most priced power. Its a new kind of gadget. This mecha has 3 forms, one plane, one humanoid and one hybrid, it stats are 680 hp, AC 17, hardness 11. Attack, Energy (18 HrPs): Gadget. Activated. As a free action you can emit a ray of fire dealing up to 5d6 points of damage, stricking one target with a ranged touch attack with a Medium range (100ft + 10ft/level). This is your typical laser. Base rank 1. Close Range (2 ranks). Medium Range (1 rank). Increased damage x4 (8 ranks). Adjustable (2 ranks). Quicken Super Power (4 ranks). You are limited to one quickened action per round. Attack, Projectile (23 HrPs): Gadget. Activated. As a standard action, you can fire missiles. This is a ranged attack, with a range increment of 90 ft. You are considered proficient in this attack form. If the attack hits, it deals up to 10d6 points of damage (your choice before the attack roll, it determines the number of fired missiles). Damage reduction reduce this damage. You can't fire missiles anymore once you have fired 6000d6 worth of missiles, you then need to return to your base to get more missiles. You can only target creatures or object of size huge or more. Base rank 1. Increased damage x9 (18 ranks). Adjustable (2 ranks). Blast Radius (3 ranks). Increased Range x4 (4 ranks). Increased Area (1 rank). Circumstance Suppression (6 HrPs discounted). Evasion (6 HrPs): Gadget. Persistent. If you make a successful Reflex save against an attack that normally deals half damage on a successful save you instead take no damage. Base rank 6. Flight (13 HrPs): Gadget. Persistent. You can fly at your base speed, in humanoid form you have perfect maneuverability , in hybrid you have good maneuverability, in plane you have average maneuverability. Base rank 8. Improved maneuverability x3 (6 ranks). Circumstance Suppression (1 HrPs discounted). Haste (12 HrPs): Gadget. Persistent. You can take one extra partial action each round. This does not stack with other haste effects. Base rank 12. Heightened Accuracy (19 HrPs): Gadget. Persistent. You gain a +10 accuracy bonus to attack rolls. Base rank 1. Increased accuracy x9 (18 ranks). Heightened Physical Ability (21 HrPs): Gadget. Persistent. You gain a +14 bonus to strength, to a maximum of 24. Base rank 3. Increased effect x6 (18 ranks). Keen Sight (15 HrPs): Gadget. Persistent. You gain a +30 bonus to spot check. Base rank 1. Increased effect x14 (14 ranks). New Size (4 HrPs): Gadget. Persistent. You are considered Huge in regards of skill check, carrying capacity, attack and AC penalty and face/reach. Base rank 0. Increased Size (4 ranks). Self-Subsistent (2 HrPs): Gadget. Persistent. Your breathing necessities are fulfilled by the Mecha. Base rank 2. Super Speed (21 HrPs): Gadget. Persistent. Your base speed is increase by +6400 ft in plane form, by +3200 in hybrid form, and by +1600 ft in humanoid form, up to a maximum of respectively 6430, 3230, and 1630. Base rank 1. Increased Speed x9 (9 ranks). Greater Speed x6 (12 ranks). Circumstance Suppression (1 HrPs discounted). Telepathic Communication (16 HrPs): Gadget. Activated. You can send message to anyone with your Radio. Base rank 5. Wider Communication (4 ranks). Line of thought (2 ranks). Medium Range (1 rank). Long Range (1 rank). Extreme Range (1 rank). Planar Range (2 ranks). Pilot(Agile Mecha) Primary Template Cost: 30 HrPs. Minimum level 19. Spare HrPs: 122 Minor NPC or Monster Template Cost: 30 HrPs, min. level 19. Pilot are character who have endured the rigourous training required to use agile giant robots, they know how to use one, but they still do not own one. Skill Bonus (8 HrPs): Training. Persisten. You gain a +12 bonus to driver check. Base rank 2. Increased effect x3 (6 ranks). Super Agility (22 HrPs): Training. Persistent. You gain a +12 bonus to initiative, Reflex saves, Dexterity checks, and Dexterity based skill checks. Additionally, you gain a +12 bonus to armor class, but you loose this bonus whenever you’d be denied your dexterity bonus to AC. This Power is dependent upon the use of a Mecha. Base rank 2. Increased effect x11 (22 ranks). Circumstance Suppression (2 HrPs discounted). Giant: CR10 Pod (Giant): so that a giant with pod is a CR12-14 Runner Weak Runner Lesser Runner As flyer minus flight, etc… [B]Good Servant[/B] Like the Blaster, the Good Servant is sort of a sub-class of the Hero class, the Good Servant is a quick set of powers for you to choose if you are in a rush to create a character. Good Servants focus on doing good things to others. [i]Weak Good Servant[/i] Primary Template Cost: 6 HrPs, minimum level 1. Spare HrPs: 2. Minor NPC or Monster Template Cost: 4 HrPs, min. level 1. Skill bonus (2 HrPs): Mystical. Persistent. +3 bonus to heal check. Base rank 2. Status Sense (4 HrPs): Mystical. Activated. As a standard action, you can touch a creature and know its status: unharmed, wounded, etc... Base rank 4. [i]Lesser Good Servant[/i] Primary Template Cost: 34 HrPs, minimum level 5. Spare HrPs: 6. Minor NPC or Monster Template Cost: 19 HrPs, min. level 5. Heal Wound (8 HrPs): Mystical. Activated. Once per day as a standard action you can convert 9 points of damage into subdual damage with a touch. Base rank 8. Increase effect x8 (8 ranks). Limited usage (8 HrPs reduction). Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1. Shield (4 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen 180-degree arc. As a free action once per round you can reasign the angle of the arc. It disapear if you move out of its protection. Base rank 4. Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks). Status Sense (8 HrPs): Mystical. Activated. As a free action, you can touch a creature and know its status: unharmed, wounded, etc... You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks). [i]Moderate Good Servant[/i] Primary Template Cost: 60 HrPs, minimum level 10. Spare HrPs: 20. Minor NPC or Monster Template Cost: 45 HrPs, min. level 6. Heal Wound (13 HrPs): Mystical. Activated. Once per day as a standard action you can convert 6 points of damage into subdual damage with a touch. Base rank 8. Increase effect x5 (5 ranks). Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1. Shield (12 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen arc up to 360-degree. As a free action once per round you can reasign the angle of the arc. It disapear if you move out of its protection. Base rank 4. Full arc (8 ranks). Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks). Status Sense (12 HrPs): Mystical. Activated. As a free action, you can know the status of a creature within 50 ft.: unharmed, wounded, etc... You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks). Ranged Sense (4 ranks). Telepathic Charm (9 HrPs): Mystical. Activated. You can charm those that meet your eyes, those that fail their save are charmed for 1day/level. Base rank 10. Incresed Duration (1 ranks). Eyes contact (2 HrPs reduction). [i]Greater Good Servant[/i] Primary Template Cost: 109 HrPs, minimum level 20. Spare HrPs: 51. Minor NPC or Monster Template Cost: 87 HrPs, min. level 20. Control Water (10 HrPs): Mystical. Activated. This function as the spell of the same name. Base rank 10. Control Weather (12 HrPs): Mystical. Activated. This function as the spell of the same name in a two-miles radius. Base rank 8. Greater Weather Control (4 ranks). Heal Wound (23 HrPs): Mystical. Activated. Once per day as a standard action you can convert 10 points of damage into subdual damage with a touch, or within close range, or to all creture in a 10ft. radius burst. Base rank 8. Increase effect x9 (9 ranks). Ranged Healing (2 ranks). Burst Healing (4 ranks) Immunity (4 HrPs): Mystical. Persistent. You are immune to non-magical disease. Base rank 4. Inexhaustible Endurance (4 HrPs): Mystical. Persistent. You always succeed Constitution checks related to effort of endurance. Base rank 4. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to eat. Base rank 1. Self-Subsistent (1 HrPs): Mystical. Persistent. You do not need to drink. Base rank 1. Shield (17 HrPs): Mystical. Activated. You can create a mystical shield in front of yourself, granting a +7 bonus to AC and a +3 bonus to Reflex saves against attacks coming from a choosen arc up to 360-degree. As a free action once per round you can reasign the angle of the arc, or you could have your shield block all physical attack trough it. It disapear if you move out of its protection. Base rank 4. Full Arc (8 ranks). Full shield (5 ranks). Skill bonus (8 HrPs): Mystical. Persistent. +12 bonus to heal check. Base rank 2. Increased Effect x3 (6 ranks). Status Sense (20 HrPs): Mystical. Activated. As a free action, you can know the status of a creature within 50 ft.: unharmed, wounded, etc... You also learn the creature current number of hit point, unless they make a will save. You can know the status of up to 10 creatures per round. Base rank 4. Instant Sense (4 ranks). Ranged Sense (4 ranks). Accurate Sense (8 ranks). Telepathic Charm (9 HrPs): Mystical. Activated. You can charm those that meet your eyes, those that fail their save are charmed for 1day/level. Base rank 10. Incresed Duration (1 ranks). Eyes contact (2 HrPs reduction). [B]Evil Servant[/B] Like the Blaster, the Evil Servant is sort of a sub-class of the Hero class, the Evil Servant is a quick set of powers for you to choose if you are in a rush to create a character. Evil Servants focus on doing bad things to others. [i]Weak Evil Servant[/i] Primary Template Cost: 7 HrPs, minimum level 1. Spare HrPs: 1. Minor NPC or Monster Template Cost: 6 HrPs, min. level 1. Heightened Accuracy (3 HrPs): Mystical. Persistent. +2 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy (2 rank) Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3. Super Strike (1 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +1 weapon. Base rank 1. [i]Lesser Evil Servant[/i] Primary Template Cost: 28 HrPs, minimum level 5. Spare HrPs: 12. Minor NPC or Monster Template Cost: 22 HrPs, min. level 5. Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks). Heightened Accuracy (3 HrPs): Mystical. Persistent. +2 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy (2 rank) Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3. Poison (8 HrPs): Mystical. Persistent. Whenever you deal unarmed damage to an opponent, it must make a fort save or suffer 2 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Increased Primary Damage (2 ranks). Super Strike (5 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +3 weapon. Base rank 1. Increased Effect x2 (4 ranks). Telepathic Communication (5 HrPs): Mystical. Persistent. You can send silent message to someone in your line of sight up to close range. Base rank 5. [i]Moderate Evil Servant[/i] Primary Template Cost: 66 HrPs, minimum level 10. Spare HrPs: 14. Minor NPC or Monster Template Cost: 53 HrPs, min. level 10. Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks). Heightened Accuracy (7 HrPs): Mystical. Persistent. +4 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy x3 (6 rank) Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3. Poison (12 HrPs): Mystical. Persistent. Whenever you deal damage to an opponent through armed or unarmed attack, it must make a fort save or suffer 2 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Poisonlace (4 ranks). Increased Primary Damage (2 ranks). Super Strike (7 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +4 weapon. Base rank 1. Increased Effect x3 (6 ranks). Telepathic Charm (13 HrPs): Mystical. Persistent. You can telepathically dominate a humanoid in your line of sight up to close range. Base rank 10. Domination (3 ranks). Telepathic Communication (7 HrPs): Mystical. Persistent. You can send silent message to someone in your line of thought up to close range. Base rank 5. Line of thought (2 ranks). Telepathic Scan (13 HrPs): Mystical. Persistent. You can detect the surface thought of any creatures you are aware of up to close range. Base rank 11. Line of thought (2 ranks). [i]Greater Evil Servant[/i] Primary Template Cost: 98 HrPs, minimum level 19. Spare HrPs: 54. Minor NPC or Monster Template Cost: 85 HrPs, min. level 19. Enhanced Vision (4 HrPs): Mystical. Persistent. You have low-light vision and darkvision 60 ft. .Bas rank 2. Darkvision (2 ranks). Heightened Accuracy (17 HrPs): Mystical. Persistent. +9 accuracy bonus to attack rolls. Base rank 1. Increased Accuracy x8 (16 rank) Improved Weaponry (3 HrPs): Mystical. Persistent. +2 damage with the weapon of your choice. Base rank 3. Poison (22 HrPs): Mystical. Persistent. Whenever you deal damage to an opponent through armed or unarmed attack, it must make a fort save or suffer 7 Wisdom damage. One minute later he must make a second save or take 1 Wisdom damage. DC 14. Base rank 6. Poisonlace (4 ranks). Increased Primary Damage x6 (12 ranks). Super Strike (9 HrPs): Mystical. Persistent. Your attack can harm creatures with damage reduction as if you were attacking with a +5 weapon. Base rank 1. Increased Effect x4 (8 ranks). Telepathic Charm (17 HrPs): Mystical. Persistent. You can telepathically dominate a humanoid in your line of sight up to close range. Base rank 10. Domination (3 ranks). Linked Power Telepathic Communication, Telepathic Scan (3 ranks). Increased Duration (1 ranks). Telepathic Communication (10 HrPs): Mystical. Persistent. You can send silent message to someone in your line of thought up to close range. Base rank 5. Line of thought (2 ranks). Linked Power Telepathic Charm, Telepathic Scan (3 ranks). Telepathic Scan (16 HrPs): Mystical. Persistent. You can detect the surface thought of any creatures you are aware of up to close range. Base rank 11. Line of thought (2 ranks). Linked Power Telepathic Communication, Telepathic Charm (3 ranks). Saint Seya knights: Bronze Armor (sound speed) Silver Armor (mach 3) Gold Armor (ligthspeed) Tanar'ri common ability (from the MM) Baatezu common ability (from the MM) [/QUOTE]
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