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The Big Book of Super Powers - brief submission ideas?
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<blockquote data-quote="Blacksad" data-source="post: 346424" data-attributes="member: 1359"><p>Vulnerabilities: like the monster fire vulnerability</p><p></p><p>Using the idea for a new gadget type (seen in mecha above), you could assign vehicles from d20 Modern an HrPs cost and a min level based on the most costly power. That way, using the rules to change your gadget, you could get the Vilain ability to have new big toys at each confrontation. Perhaps making this a Feat, that allow to take vehicles as gadget.</p><p></p><p>Plus it would provide a good alternative to the stupid (IMO) wealth system.</p><p></p><p>With a similar Idea:</p><p></p><p>Construct Master[Feat]</p><p>Prerequisite: German accent</p><p>Benefit: You can use your spare HrPs to create creatures based on the Hero Class, you can create a creature with a level higher than your own. the level of the creature is determined by its total HrPs divided by 8 rounding up or by its greatest power minus 3, whichever is higher. The creaature consider you as a trusted friend (like a charmed creature), but is allowed a saving throw whenever a charmed creature would be allowed to do so (DC10+half your hero level+Cha modifier).</p><p></p><p>BTW, I think that you should change the min. level rule in templates to represent the min level needed to get the most costly power, using the mecha above, the min level would be 20, this is important when using the trade between gp deficit and HrPs.</p><p></p><p>this is OT, but I've thought of the beginning of an idea for determining CR of Hero with lots of spare HrPs:</p><p>CR=((total HrPs spent)/8+(most costly power-3))/2</p><p></p><p>Idea from the thread in the d20 system Forum:</p><p></p><p>Extra HD: you gain an extra HD, a d0</p><p></p><p>Improve HD: you can improve an HD (from d0 to d4, from d4 to d6 etc...) cost similar to the attack power Morrus posted in another thread.</p><p></p><p>Improve Bab: +1 Bab max 10</p><p></p><p>Improve Save: +1 to one save (as opposed to a normal bonus)</p><p></p><p>Reduce HD: you lose one HD</p><p></p><p>Reduce Bab: -1 to Bab </p><p></p><p>Reduce Save: -1 to a save</p><p></p><p>Improved Iterative Attack: you have additional attack for every 4 points of bab (instead of 6) max 5 attack, apply only to unarmed attack, Improved apply to simple weapon and natural weapon, Improved*2 apply to any weapon.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 346424, member: 1359"] Vulnerabilities: like the monster fire vulnerability Using the idea for a new gadget type (seen in mecha above), you could assign vehicles from d20 Modern an HrPs cost and a min level based on the most costly power. That way, using the rules to change your gadget, you could get the Vilain ability to have new big toys at each confrontation. Perhaps making this a Feat, that allow to take vehicles as gadget. Plus it would provide a good alternative to the stupid (IMO) wealth system. With a similar Idea: Construct Master[Feat] Prerequisite: German accent Benefit: You can use your spare HrPs to create creatures based on the Hero Class, you can create a creature with a level higher than your own. the level of the creature is determined by its total HrPs divided by 8 rounding up or by its greatest power minus 3, whichever is higher. The creaature consider you as a trusted friend (like a charmed creature), but is allowed a saving throw whenever a charmed creature would be allowed to do so (DC10+half your hero level+Cha modifier). BTW, I think that you should change the min. level rule in templates to represent the min level needed to get the most costly power, using the mecha above, the min level would be 20, this is important when using the trade between gp deficit and HrPs. this is OT, but I've thought of the beginning of an idea for determining CR of Hero with lots of spare HrPs: CR=((total HrPs spent)/8+(most costly power-3))/2 Idea from the thread in the d20 system Forum: Extra HD: you gain an extra HD, a d0 Improve HD: you can improve an HD (from d0 to d4, from d4 to d6 etc...) cost similar to the attack power Morrus posted in another thread. Improve Bab: +1 Bab max 10 Improve Save: +1 to one save (as opposed to a normal bonus) Reduce HD: you lose one HD Reduce Bab: -1 to Bab Reduce Save: -1 to a save Improved Iterative Attack: you have additional attack for every 4 points of bab (instead of 6) max 5 attack, apply only to unarmed attack, Improved apply to simple weapon and natural weapon, Improved*2 apply to any weapon. [/QUOTE]
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