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The big boss guy runs away, how do I make this not feel like cheating?
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<blockquote data-quote="kitsune9" data-source="post: 5393797" data-attributes="member: 18507"><p>There are several things you can do with a big bad in how they get away aside from running away.</p><p></p><p>1. Big Boss dies, but <em>contingency </em>kicks which <em>teleports </em>the body away. The PC's can make the appropriate Spellcraft checks and realize they will be seeing this guy again sometime in the future.</p><p></p><p>2. Big Boss has a double. Our real history has this trope over and over. Saddam Hussein and his sons all had doubles. The PC's kill the double when confronting the Big Boss. The twist on this could be that the double is a doppelganger or a brainwashed devotee who has some form of magical disguise.</p><p></p><p>3. You kick the PC's butts. If the primary purpose of the encounter is just to reveal who the Big Boss is and have him get away, then cheat on the encounter by having his bonuses to hit through the roof, his AC fairly high that your best fighter will hit him maybe by rolling natural upper teens and so on. Naturally, if you're going to make your Big Bad "invincible", you should pull your punches on the PC's when you know that you're getting them closer to negative hp so that they don't outright die. Or if they do, you got a NPC who comes and brings them back to life and so on. Make sure that he just happens to have that Ring of Freedom of Movement to avoid being grappled and all that jazz too when the PC's realize they can't hit him. Now this works only if your Big Bad has a reputation for being honorable so if a foe is defeated, he'll leave them to bleed out, but he won't go around slitting their throats. If you're running some pretty nasty CE Big Bad, then this probably wouldn't be a believable option.</p><p></p><p>Now, once the PC's drop / run away. You'd have the PC's recover at a later moment and they realize that the Big Bad is gone.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5393797, member: 18507"] There are several things you can do with a big bad in how they get away aside from running away. 1. Big Boss dies, but [I]contingency [/I]kicks which [I]teleports [/I]the body away. The PC's can make the appropriate Spellcraft checks and realize they will be seeing this guy again sometime in the future. 2. Big Boss has a double. Our real history has this trope over and over. Saddam Hussein and his sons all had doubles. The PC's kill the double when confronting the Big Boss. The twist on this could be that the double is a doppelganger or a brainwashed devotee who has some form of magical disguise. 3. You kick the PC's butts. If the primary purpose of the encounter is just to reveal who the Big Boss is and have him get away, then cheat on the encounter by having his bonuses to hit through the roof, his AC fairly high that your best fighter will hit him maybe by rolling natural upper teens and so on. Naturally, if you're going to make your Big Bad "invincible", you should pull your punches on the PC's when you know that you're getting them closer to negative hp so that they don't outright die. Or if they do, you got a NPC who comes and brings them back to life and so on. Make sure that he just happens to have that Ring of Freedom of Movement to avoid being grappled and all that jazz too when the PC's realize they can't hit him. Now this works only if your Big Bad has a reputation for being honorable so if a foe is defeated, he'll leave them to bleed out, but he won't go around slitting their throats. If you're running some pretty nasty CE Big Bad, then this probably wouldn't be a believable option. Now, once the PC's drop / run away. You'd have the PC's recover at a later moment and they realize that the Big Bad is gone. [/QUOTE]
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The big boss guy runs away, how do I make this not feel like cheating?
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