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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The big difference between A5e and 5e?
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<blockquote data-quote="MegaloRob" data-source="post: 8987747" data-attributes="member: 7033278"><p>I have been a player and DM for both O5e and A5e. </p><p></p><p>The big difference that both player and DM will feel is story. </p><p></p><p>A5e characters tell a much greater story. Even in simply character creation. </p><p></p><p>In O5e you pick your race, class, background. Dragonborn, monk, city guard. </p><p></p><p>But in A5e you add in culture and heritage. </p><p>You don't just pick dragonborn. You get a choice of a physical gift, which could be a dragonborn related thing or you could choose to me half-dragonborn and pick a gift from another heritage. A dragonborn/gnome is an easy thing. Then you pick a culture. Grew up in the circus.</p><p></p><p>So the monk/adept dragonborn/gnome who grew up in a traveling circus and found a job as a city guard before he became an adventurer. </p><p></p><p>So see ... The story is richer just in creating your character. </p><p></p><p>Then the journey activity adds to that. Using mechanics to manage supply/rations is one thing. But you pick and describe your activity as you travel so you have more opportunity built into the game to story tell your character. </p><p></p><p>For the GM side of things. Everything is built around ease for the GM. In building an encounter it doesn't tell you to use an experience budget. It tells you a hard encounter will have a total CR of half the players total level and to work around that. So I know if I am trying to build a medium difficulty encounter for 4 1st level players I can quickly say "well a total CR of 2 is hard so I'll build out a total CR of 1.25."</p><p></p><p>And the monster menagerie book is fantastic. It gives advice on environmental signs the players would find if that monster is in the area, suggestions on what it would be doing when the players come across it. And the books gives encounter building advice each monster.</p></blockquote><p></p>
[QUOTE="MegaloRob, post: 8987747, member: 7033278"] I have been a player and DM for both O5e and A5e. The big difference that both player and DM will feel is story. A5e characters tell a much greater story. Even in simply character creation. In O5e you pick your race, class, background. Dragonborn, monk, city guard. But in A5e you add in culture and heritage. You don't just pick dragonborn. You get a choice of a physical gift, which could be a dragonborn related thing or you could choose to me half-dragonborn and pick a gift from another heritage. A dragonborn/gnome is an easy thing. Then you pick a culture. Grew up in the circus. So the monk/adept dragonborn/gnome who grew up in a traveling circus and found a job as a city guard before he became an adventurer. So see ... The story is richer just in creating your character. Then the journey activity adds to that. Using mechanics to manage supply/rations is one thing. But you pick and describe your activity as you travel so you have more opportunity built into the game to story tell your character. For the GM side of things. Everything is built around ease for the GM. In building an encounter it doesn't tell you to use an experience budget. It tells you a hard encounter will have a total CR of half the players total level and to work around that. So I know if I am trying to build a medium difficulty encounter for 4 1st level players I can quickly say "well a total CR of 2 is hard so I'll build out a total CR of 1.25." And the monster menagerie book is fantastic. It gives advice on environmental signs the players would find if that monster is in the area, suggestions on what it would be doing when the players come across it. And the books gives encounter building advice each monster. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
The big difference between A5e and 5e?
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