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The Big Picture: Psions Versus Sorcerers
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<blockquote data-quote="irdeggman" data-source="post: 2731131" data-attributes="member: 16285"><p>Level SorcererTotal SorcererTotal (– 0 level) PsionTotal</p><p>1st 6 2 3</p><p>2nd 7 2 5</p><p>3rd 8 3 7</p><p>4th 10 4 9</p><p>5th 12 6 11</p><p>6th 14 7 13</p><p>7th 17 10 15</p><p>8th 19 9 17</p><p>9th 22 14 19</p><p>10th 24 15 21</p><p>11th 28 19 22</p><p>12th 29 20 24</p><p>13th 32 23 25</p><p>14th 33 24 27</p><p>15th 36 27 28</p><p>16th 37 28 30</p><p>17th 39 30 31</p><p>18th 40 31 33</p><p>19th 42 33 34</p><p>20th 43 34 36</p><p></p><p></p><p>1ST-LEVEL PSION/WILDER POWERS</p><p>Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.</p><p>AttractionA: Subject has an attraction you specify.</p><p>BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.</p><p>Call to Mind: Gain additional Knowledge check with +4 competence bonus.</p><p>CatfallA: Instantly save yourself from a fall.</p><p>Conceal Thoughts: You conceal your motives.</p><p>Control FlamesA: Take control of nearby open flame.</p><p><strong>Control Light: Adjust ambient light levels.</strong></p><p><strong>Create Sound: Create the sound you desire.</strong></p><p>Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.</p><p><strong>Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.</strong></p><p>DecelerationA: Target’s speed is halved.</p><p>Déjà VuA: Your target repeats his last action.</p><p>DemoralizeA: Enemies become shaken.</p><p><strong>Detect Psionics: You detect the presence of psionics.</strong></p><p>DisableA: Subjects incorrectly believe they are disabled.</p><p>Dissipating TouchA: Touch deals 1d6 damage.</p><p><strong>Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.</strong></p><p>Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.</p><p>EmpathyA: You know the subject’s surface emotions.</p><p><strong>Empty MindA: You gain +2 on Will saves until your next action.</strong></p><p>Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.</p><p>Entangling Ectoplasm: You entangle a foe in sticky goo. </p><p><strong>Far HandA: Move small objects at a limited distance.</strong> </p><p>FloatA: You buoy yourself in water or other liquid.</p><p>Force ScreenA: Invisible disc provides +4 shield bonus to AC.</p><p>Grease, Psionic: Makes 10-ft. square or one object slippery.</p><p>HammerA: Melee touch attack deals 1d8/round.</p><p>Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.</p><p><strong>Know Direction and Location: You discover where you are and what direction you face.</strong></p><p>Matter Agitation: You heat a creature or object.</p><p>Mind ThrustA: Deal 1d10 damage.</p><p><strong>MissiveA: Send a one-way telepathic message to subject.</strong></p><p><strong>My LightA: Your eyes emit 20-ft. cone of light.</strong></p><p><strong>Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.</strong></p><p>Precognitionion, OffensiveA: Gain +1 insight bonus on your attack rolls.</p><p>Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.</p><p>Sense LinkA: You sense what the subject senses (single sense).</p><p>Skate: Subject slides skillfully along the ground.</p><p>Synesthete: You receive one kind of sense when another sense is stimulated.</p><p>Telempathic Projection: Alter the subject’s mood.</p><p>VigorA: Gain 5 temporary hit points.</p><p></p><p></p><p></p><p>0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS)</p><p>Abjur</p><p><strong>Resistance: Subject gains +1 on saving throws.</strong></p><p>Conj</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Div</p><p>Detect Poison: Detects poison in one creature or small object.</p><p><strong>Detect Magic: Detects spells and magic items within 60 ft.</strong></p><p>Read Magic: Read scrolls and spellbooks.</p><p>Ench</p><p><strong>Daze: Humanoid creature of 4 HD or less loses next action.</strong></p><p>Evoc</p><p>Dancing Lights: Creates torches or other lights.</p><p>Flare: Dazzles one creature (–1 on attack rolls).</p><p><strong>Light: Object shines like a torch.</strong></p><p>Ray of Frost: Ray deals 1d3 cold damage.</p><p>Illus</p><p><strong>Ghost Sound: Figment sounds.</strong></p><p>Necro</p><p>Disrupt Undead: Deals 1d6 damage to one undead.</p><p>Touch of Fatigue: Touch attack fatigues target.</p><p>Trans</p><p><strong>Mage Hand: 5-pound telekinesis.</strong></p><p>Mending: Makes minor repairs on an object.</p><p><strong>Message: Whispered conversation at distance.</strong></p><p>Open/Close: Opens or closes small or light things.</p><p>Univ</p><p>Arcane Mark: Inscribes a personal rune (visible or invisible).</p><p>Prestidigitation: Performs minor tricks.</p><p></p><p></p><p>0-LEVEL BARD SPELLS (CANTRIPS)</p><p>Dancing Lights: Creates torches or other lights.</p><p>Daze: Humanoid creature of 4 HD or less loses next action.</p><p>Detect Magic: Detects spells and magic items within 60 ft.</p><p>Flare: Dazzles one creature (–1 on attack rolls).</p><p>Ghost Sound: Figment sounds.</p><p><strong>Know Direction: You discern north.</strong></p><p>Light: Object shines like a torch.</p><p><strong>Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.</strong></p><p><strong>Mage Hand: 5-pound telekinesis.</strong></p><p>Mending: Makes minor repairs on an object.</p><p>Message: Whispered conversation at distance.</p><p>Open/Close: Opens or closes small or light things.</p><p>Prestidigitation: Performs minor tricks.</p><p>Read Magic: Read scrolls and spellbooks.</p><p><strong>Resistance: Subject gains +1 on saving throws.</strong></p><p>Summon Instrument: Summons one instrument of the caster’s choice.</p><p></p><p></p><p></p><p></p><p>The following 1st level psion powers are real similar to 0 level spells (not all are sorcerer but the psion’s power list is not a direct equivalent to a sorcerer’s in the first place). Even though some are augmentable, the gist is they are roughly equivalent to a 0-level sorcerer spell.</p><p></p><p>Control Light: Adjust ambient light levels.</p><p>Create Sound: Create the sound you desire.</p><p>Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.</p><p>Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.</p><p>Empty MindA: You gain +2 on Will saves until your next action.</p><p>Far HandA: Move small objects at a limited distance. </p><p>Know Direction and Location: You discover where you are and what direction you face.</p><p>MissiveA: Send a one-way telepathic message to subject.</p><p>My LightA: Your eyes emit 20-ft. cone of light.</p><p>Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.</p><p></p><p></p><p>Also note that some 0-level sorcerer spells have a continued use at all levels and so really shouldn’t be discounted.</p><p></p><p>Spells like:</p><p></p><p>Detect Magic</p><p>Read Magic</p><p>Detect Poison</p><p>Light</p><p>Open/Close</p><p>Mage Hand</p><p></p><p></p><p>So putting together the number of 1st level psion powers that match up to 0-level sorcerer spells and the number of sorcerer 0-level spells that have a continued use at all levels the total number of powers/spells known again switches back into the sorcerer’s favor. This is most notably because the largest difference without 0-level spells is only 6. At most levels it is around 3</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2731131, member: 16285"] Level SorcererTotal SorcererTotal (– 0 level) PsionTotal 1st 6 2 3 2nd 7 2 5 3rd 8 3 7 4th 10 4 9 5th 12 6 11 6th 14 7 13 7th 17 10 15 8th 19 9 17 9th 22 14 19 10th 24 15 21 11th 28 19 22 12th 29 20 24 13th 32 23 25 14th 33 24 27 15th 36 27 28 16th 37 28 30 17th 39 30 31 18th 40 31 33 19th 42 33 34 20th 43 34 36 1ST-LEVEL PSION/WILDER POWERS Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip. AttractionA: Subject has an attraction you specify. BoltA: You create a few enhanced short-lived bolts, arrows, or bullets. Call to Mind: Gain additional Knowledge check with +4 competence bonus. CatfallA: Instantly save yourself from a fall. Conceal Thoughts: You conceal your motives. Control FlamesA: Take control of nearby open flame. [b]Control Light: Adjust ambient light levels.[/b] [b]Create Sound: Create the sound you desire.[/b] Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage. [b]Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.[/b] DecelerationA: Target’s speed is halved. Déjà VuA: Your target repeats his last action. DemoralizeA: Enemies become shaken. [b]Detect Psionics: You detect the presence of psionics.[/b] DisableA: Subjects incorrectly believe they are disabled. Dissipating TouchA: Touch deals 1d6 damage. [b]Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks.[/b] Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm. EmpathyA: You know the subject’s surface emotions. [b]Empty MindA: You gain +2 on Will saves until your next action.[/b] Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage. Entangling Ectoplasm: You entangle a foe in sticky goo. [b]Far HandA: Move small objects at a limited distance.[/b] FloatA: You buoy yourself in water or other liquid. Force ScreenA: Invisible disc provides +4 shield bonus to AC. Grease, Psionic: Makes 10-ft. square or one object slippery. HammerA: Melee touch attack deals 1d8/round. Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC. [b]Know Direction and Location: You discover where you are and what direction you face.[/b] Matter Agitation: You heat a creature or object. Mind ThrustA: Deal 1d10 damage. [b]MissiveA: Send a one-way telepathic message to subject.[/b] [b]My LightA: Your eyes emit 20-ft. cone of light.[/b] [b]Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.[/b] Precognitionion, OffensiveA: Gain +1 insight bonus on your attack rolls. Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls. Sense LinkA: You sense what the subject senses (single sense). Skate: Subject slides skillfully along the ground. Synesthete: You receive one kind of sense when another sense is stimulated. Telempathic Projection: Alter the subject’s mood. VigorA: Gain 5 temporary hit points. 0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS) Abjur [b]Resistance: Subject gains +1 on saving throws.[/b] Conj Acid Splash: Orb deals 1d3 acid damage. Div Detect Poison: Detects poison in one creature or small object. [b]Detect Magic: Detects spells and magic items within 60 ft.[/b] Read Magic: Read scrolls and spellbooks. Ench [b]Daze: Humanoid creature of 4 HD or less loses next action.[/b] Evoc Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). [b]Light: Object shines like a torch.[/b] Ray of Frost: Ray deals 1d3 cold damage. Illus [b]Ghost Sound: Figment sounds.[/b] Necro Disrupt Undead: Deals 1d6 damage to one undead. Touch of Fatigue: Touch attack fatigues target. Trans [b]Mage Hand: 5-pound telekinesis.[/b] Mending: Makes minor repairs on an object. [b]Message: Whispered conversation at distance.[/b] Open/Close: Opens or closes small or light things. Univ Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. 0-LEVEL BARD SPELLS (CANTRIPS) Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic items within 60 ft. Flare: Dazzles one creature (–1 on attack rolls). Ghost Sound: Figment sounds. [b]Know Direction: You discern north.[/b] Light: Object shines like a torch. [b]Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.[/b] [b]Mage Hand: 5-pound telekinesis.[/b] Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Prestidigitation: Performs minor tricks. Read Magic: Read scrolls and spellbooks. [b]Resistance: Subject gains +1 on saving throws.[/b] Summon Instrument: Summons one instrument of the caster’s choice. The following 1st level psion powers are real similar to 0 level spells (not all are sorcerer but the psion’s power list is not a direct equivalent to a sorcerer’s in the first place). Even though some are augmentable, the gist is they are roughly equivalent to a 0-level sorcerer spell. Control Light: Adjust ambient light levels. Create Sound: Create the sound you desire. Daze, PsionicA: Humanoid creature of 4 HD or less loses next action. Distract: Target gets –4 bonus on Listen, Search, Sense Motive, and Spot checks. Empty MindA: You gain +2 on Will saves until your next action. Far HandA: Move small objects at a limited distance. Know Direction and Location: You discover where you are and what direction you face. MissiveA: Send a one-way telepathic message to subject. My LightA: Your eyes emit 20-ft. cone of light. Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws. Also note that some 0-level sorcerer spells have a continued use at all levels and so really shouldn’t be discounted. Spells like: Detect Magic Read Magic Detect Poison Light Open/Close Mage Hand So putting together the number of 1st level psion powers that match up to 0-level sorcerer spells and the number of sorcerer 0-level spells that have a continued use at all levels the total number of powers/spells known again switches back into the sorcerer’s favor. This is most notably because the largest difference without 0-level spells is only 6. At most levels it is around 3 [/QUOTE]
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