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*Pathfinder & Starfinder
The Big Picture: Psions Versus Sorcerers
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<blockquote data-quote="KarinsDad" data-source="post: 2732512" data-attributes="member: 2011"><p>Thanks for doing the legwork on this.</p><p></p><p>But, the number and percentages is not what is important here. What is important in a comparison between a Psion and a Sorcerer are powers which actually have Sorcerer equivalent spells (which I mentioned earlier).</p><p></p><p>If the spell or the power has no corresponding power or spell, then it does not matter that they cost XP. If they are powers that Sorcerers cannot emulate, then whether they cost XP or not is irrelevant to the discussion. Mega-powers and mega-spells should cost XP and we have nothing to compare them to.</p><p></p><p>Just like it is irrelevant that Permanency cost more XP when used for non-personal spells. This is not a Sorcerer disadvantage. It is the cost of doing business with mega-effects for the Sorcerer. Some spells / powers are severely limited because they are game breaking if used a lot.</p><p></p><p>In fact, it is basically a Psion advantage that he has so many of these mega-powers (which go way outside the normal game parameters as to what can be accomplished) to choose from. You'll notice that the vast majoirty of the Psion Only powers that cost XP are 8th or 9th level powers. For example, Mind Switch, True is effectively eternal youth. A lot of these powers have huge benefits, in some cases surpassing minor Epic Level spells.</p><p></p><p>From this analysis, it appears to me that there are two merits here, one for Sorcerers and one for Psions:</p><p></p><p>1) Psions get more "mega-powers" (i.e. ones which are extremely powerful and cost XP because of it).</p><p>2) There are 5 powers for which Psions have to pay XP whereas Sorcerers do not have to pay XP.</p><p></p><p></p><p></p><p>The following 5 powers and spells are the ones which both of them get (at least to my knowledge, I am not very familiar with a lot of the high level Sorcerer spells, correct me if I made a mistake), but for which the Psion pays XP and the Sorcerer does not:</p><p></p><p>Similar Power and Spells, one of which cost XP:</p><p></p><p>Contingency, Psionic</p><p>Level: Psion/wilder 6</p><p>Power Points: 11, XP (15)</p><p></p><p>Contingency</p><p>Level:Sor/Wiz 6</p><p>Components: V, S, M (unusual) , F (1500 GP)</p><p></p><p></p><p>Sequester, Psionic</p><p>Level: Psion/wilder 7</p><p>Power Points: 13, XP</p><p>XP Cost: 75 XP</p><p></p><p>Sequester</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M</p><p></p><p></p><p>Mind Switch</p><p>Level: Telepath 6</p><p>Power Points: 11, XP (100)</p><p></p><p>Magic Jar (you do not keep supernatural or spell-like abilities, you do not get to pick specific targets)</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, F (100 GP)</p><p></p><p></p><p>Metamorphosis, Greater</p><p>Level: Egoist 9</p><p>Power Points: 17, XP (200)</p><p></p><p>Shapechange</p><p>Level: Animal 9, Drd 9, Sor/Wiz 9</p><p>Components: V, S, F</p><p></p><p></p><p>Remote Viewing</p><p>Level: Seer 4</p><p>Power Points: 7, XP (20)</p><p></p><p>Scrying (cannot be done across planar boundaries)</p><p>Level: Brd 3, Clr 5, Drd 4, Sor/Wiz 4</p><p>Components: V, S, M/DF, F (1000 GP)</p><p></p><p></p><p></p><p></p><p>Similar Power and Spells, both of which cost XP. These look like a wash to me.</p><p></p><p>Incarnate</p><p>Level: Psion/wilder 5</p><p>Power Points: 9, XP (500 to 2,000)</p><p></p><p>Permanency</p><p>Level: Sor/Wiz 5</p><p>Components: V, S, XP (500 – 2,500 for personal spells)</p><p></p><p></p><p>Bend Reality</p><p>Level: Psion/wilder 8</p><p>Power Points: 15, XP (300+)</p><p></p><p>Limited Wish</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, XP (300+)</p><p></p><p></p><p>Reality Revision</p><p>Level: Psion/wilder 9</p><p>Power Points: 17, XP (5,000+)</p><p></p><p>Wish</p><p>Level: Sor/Wiz 9</p><p>Components: V, XP (5,000+)</p><p></p><p></p><p></p><p>Powers which have no corresponding spell. Psion advantage, regardless of the fact that they cost XP:</p><p></p><p>Psychic Reformation</p><p>Level: Psion/wilder 4</p><p>Power Points: 7, XP; see text</p><p>XP Cost: This power costs 50 XP to manifest to reformat choices made when the character reached her current level. For each additional previous level into which the revision reaches, the power costs an additional 50 XP. The manifester and subject split all XP costs evenly.</p><p></p><p>Matter Manipulation</p><p>Level: Psion/wilder 8</p><p>Power Points: 15, XP (250/hardness point)</p><p></p><p>Apopsi</p><p>Level: Psion/wilder 9</p><p>Power Points: 17, XP (50/level of power deleted)</p><p></p><p>Psionic Revivify</p><p>Level: Egoist 5</p><p>Power Points: 9, XP (200+)</p><p></p><p>Fusion</p><p>Level: Egoist 8</p><p>Power Points: 15, XP (50)</p><p></p><p>Mind Seed</p><p>Level: Telepath 8</p><p>Power Points: 15, XP (3,000)</p><p></p><p>Mind Switch, True</p><p>Level: Telepath 9</p><p>Power Points: 17, XP (10,000)</p><p></p><p>Time Regression</p><p>Level: Nomad 9</p><p>Power Points: 17, XP (1,000)</p><p></p><p>Genesis</p><p>Level: Shaper 9</p><p>Power Points: 17, XP (1,000)</p><p></p><p>Psychic Chirurgery (Transfer Knowledge Only)</p><p>Level: Telepath 9</p><p>Power Points: 17, XP (1000 x level of power implanted)</p><p></p><p>Metafaculty</p><p>Level: Seer 9</p><p>Power Points: 17, XP (1,000)</p><p></p><p>True Creation</p><p>Level: Shaper 9</p><p>Power Points: 17, XP (1/5 gp value, 1+)</p><p></p><p></p><p></p><p>Spells which have no corresponding power. Sorcerer advantage, regardless of the fact that they cost XP:</p><p></p><p>Simulacrum</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M, XP (100/HD of simulacrum, minimum 1,000)</p><p></p><p>Vision</p><p>Level: Sor/Wiz 7</p><p>Components: V, S, M, XP (100)</p><p></p><p>Gate</p><p>Level: Clr 9, Sor/Wiz 9</p><p>Components: V, S, XP(1,000 when calling a creature only)</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2732512, member: 2011"] Thanks for doing the legwork on this. But, the number and percentages is not what is important here. What is important in a comparison between a Psion and a Sorcerer are powers which actually have Sorcerer equivalent spells (which I mentioned earlier). If the spell or the power has no corresponding power or spell, then it does not matter that they cost XP. If they are powers that Sorcerers cannot emulate, then whether they cost XP or not is irrelevant to the discussion. Mega-powers and mega-spells should cost XP and we have nothing to compare them to. Just like it is irrelevant that Permanency cost more XP when used for non-personal spells. This is not a Sorcerer disadvantage. It is the cost of doing business with mega-effects for the Sorcerer. Some spells / powers are severely limited because they are game breaking if used a lot. In fact, it is basically a Psion advantage that he has so many of these mega-powers (which go way outside the normal game parameters as to what can be accomplished) to choose from. You'll notice that the vast majoirty of the Psion Only powers that cost XP are 8th or 9th level powers. For example, Mind Switch, True is effectively eternal youth. A lot of these powers have huge benefits, in some cases surpassing minor Epic Level spells. From this analysis, it appears to me that there are two merits here, one for Sorcerers and one for Psions: 1) Psions get more "mega-powers" (i.e. ones which are extremely powerful and cost XP because of it). 2) There are 5 powers for which Psions have to pay XP whereas Sorcerers do not have to pay XP. The following 5 powers and spells are the ones which both of them get (at least to my knowledge, I am not very familiar with a lot of the high level Sorcerer spells, correct me if I made a mistake), but for which the Psion pays XP and the Sorcerer does not: Similar Power and Spells, one of which cost XP: Contingency, Psionic Level: Psion/wilder 6 Power Points: 11, XP (15) Contingency Level:Sor/Wiz 6 Components: V, S, M (unusual) , F (1500 GP) Sequester, Psionic Level: Psion/wilder 7 Power Points: 13, XP XP Cost: 75 XP Sequester Level: Sor/Wiz 7 Components: V, S, M Mind Switch Level: Telepath 6 Power Points: 11, XP (100) Magic Jar (you do not keep supernatural or spell-like abilities, you do not get to pick specific targets) Level: Sor/Wiz 5 Components: V, S, F (100 GP) Metamorphosis, Greater Level: Egoist 9 Power Points: 17, XP (200) Shapechange Level: Animal 9, Drd 9, Sor/Wiz 9 Components: V, S, F Remote Viewing Level: Seer 4 Power Points: 7, XP (20) Scrying (cannot be done across planar boundaries) Level: Brd 3, Clr 5, Drd 4, Sor/Wiz 4 Components: V, S, M/DF, F (1000 GP) Similar Power and Spells, both of which cost XP. These look like a wash to me. Incarnate Level: Psion/wilder 5 Power Points: 9, XP (500 to 2,000) Permanency Level: Sor/Wiz 5 Components: V, S, XP (500 – 2,500 for personal spells) Bend Reality Level: Psion/wilder 8 Power Points: 15, XP (300+) Limited Wish Level: Sor/Wiz 7 Components: V, S, XP (300+) Reality Revision Level: Psion/wilder 9 Power Points: 17, XP (5,000+) Wish Level: Sor/Wiz 9 Components: V, XP (5,000+) Powers which have no corresponding spell. Psion advantage, regardless of the fact that they cost XP: Psychic Reformation Level: Psion/wilder 4 Power Points: 7, XP; see text XP Cost: This power costs 50 XP to manifest to reformat choices made when the character reached her current level. For each additional previous level into which the revision reaches, the power costs an additional 50 XP. The manifester and subject split all XP costs evenly. Matter Manipulation Level: Psion/wilder 8 Power Points: 15, XP (250/hardness point) Apopsi Level: Psion/wilder 9 Power Points: 17, XP (50/level of power deleted) Psionic Revivify Level: Egoist 5 Power Points: 9, XP (200+) Fusion Level: Egoist 8 Power Points: 15, XP (50) Mind Seed Level: Telepath 8 Power Points: 15, XP (3,000) Mind Switch, True Level: Telepath 9 Power Points: 17, XP (10,000) Time Regression Level: Nomad 9 Power Points: 17, XP (1,000) Genesis Level: Shaper 9 Power Points: 17, XP (1,000) Psychic Chirurgery (Transfer Knowledge Only) Level: Telepath 9 Power Points: 17, XP (1000 x level of power implanted) Metafaculty Level: Seer 9 Power Points: 17, XP (1,000) True Creation Level: Shaper 9 Power Points: 17, XP (1/5 gp value, 1+) Spells which have no corresponding power. Sorcerer advantage, regardless of the fact that they cost XP: Simulacrum Level: Sor/Wiz 7 Components: V, S, M, XP (100/HD of simulacrum, minimum 1,000) Vision Level: Sor/Wiz 7 Components: V, S, M, XP (100) Gate Level: Clr 9, Sor/Wiz 9 Components: V, S, XP(1,000 when calling a creature only) [/QUOTE]
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