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General Tabletop Discussion
*Dungeons & Dragons
The Biggest Issue in 5E
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<blockquote data-quote="Ratskinner" data-source="post: 5841698" data-attributes="member: 6688937"><p>I picked combat speed, but actions was a close second. I think my actions concerns play into combat speed more than anything.</p><p></p><p>I recently got a chance to play a game called <a href="http://www.oldschoolhack.net/" target="_blank">Old School Hack</a>. It was brilliant and fast. I believe there were two reasons it went so fast.</p><p></p><p>The first was the action schedule. You got to pick one and only one type of action to perform each round:</p><p></p><ol> <li data-xf-list-type="ol">Defend or Protect</li> <li data-xf-list-type="ol">Shoot</li> <li data-xf-list-type="ol">Focus/Impede - <span style="font-size: 9px">i.e. start casting a spell or declare your intent to stop someone</span></li> <li data-xf-list-type="ol">Move</li> <li data-xf-list-type="ol">Attack</li> <li data-xf-list-type="ol">Push/Throw - Throw as in "He throws you across the room."</li> <li data-xf-list-type="ol">Resolve Focus actions</li> </ol><p>The Fighter had a special "Charge" ability to move and attack in the same round. Otherwise, do the action you declared and call it a round. </p><p></p><p>The second was movement. There was no grid, you just split up the map into "arenas", that is areas that are big enough to hold a fight. You can move one arena with a Move action.</p><p></p><p>I can easily see working a version of both of these into DnD, and probably will for my home games if 5e doesn't do something similar in the basic game or a module.</p><p></p><p>Honestly, though, there's plenty of good choices on that list.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5841698, member: 6688937"] I picked combat speed, but actions was a close second. I think my actions concerns play into combat speed more than anything. I recently got a chance to play a game called [URL="http://www.oldschoolhack.net/"]Old School Hack[/URL]. It was brilliant and fast. I believe there were two reasons it went so fast. The first was the action schedule. You got to pick one and only one type of action to perform each round: [LIST=1] [*]Defend or Protect [*]Shoot [*]Focus/Impede - [SIZE=1]i.e. start casting a spell or declare your intent to stop someone[/SIZE] [*]Move [*]Attack [*]Push/Throw - Throw as in "He throws you across the room." [*]Resolve Focus actions [/LIST] The Fighter had a special "Charge" ability to move and attack in the same round. Otherwise, do the action you declared and call it a round. The second was movement. There was no grid, you just split up the map into "arenas", that is areas that are big enough to hold a fight. You can move one arena with a Move action. I can easily see working a version of both of these into DnD, and probably will for my home games if 5e doesn't do something similar in the basic game or a module. Honestly, though, there's plenty of good choices on that list. [/QUOTE]
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