Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Biggest Issue in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KesselZero" data-source="post: 5842646" data-attributes="member: 6689976"><p>I chose "Game Style" because I've found 4e to be restrictive of the style of game that it can run. Disclaimer: I know this is an extremely hot-button issue, so what follows is only my opinion, based on my experience, in my games. YMMV, etc.</p><p> </p><p>I run a sandbox campaign, and I love the Exploration pillar of D&D most of all. In 4e, I've found two things that make it hard to run the game I really want. First, that on their own, traps are almost meaningless. They're best as elements of a combat encounter, or as mega-traps that are basically Skill Challenges. The old pressure-plate-arrow setup isn't a threat at all. Second, the length of combats. I want to be able to throw in random encounters, especially during travel, but they eat up so much time and get so repetitive that I've pretty much stopped. I feel as though the only real option for a fast combat is one that's much too easy.</p><p> </p><p>So I'd like to see a 5e that's able to support my playstyle. Not ONLY my playstyle-- I have no illusions that my way is best or only. I just want to be able to run fast combats (combat speed was my second choice, but I decided it fell under style anyway) and have traps, puzzles, etc. be as mechanically meaningful as everything else. More complex stuff should of course be available, but as modules.</p><p> </p><p>Oh, and I want rules for strongholds.</p></blockquote><p></p>
[QUOTE="KesselZero, post: 5842646, member: 6689976"] I chose "Game Style" because I've found 4e to be restrictive of the style of game that it can run. Disclaimer: I know this is an extremely hot-button issue, so what follows is only my opinion, based on my experience, in my games. YMMV, etc. I run a sandbox campaign, and I love the Exploration pillar of D&D most of all. In 4e, I've found two things that make it hard to run the game I really want. First, that on their own, traps are almost meaningless. They're best as elements of a combat encounter, or as mega-traps that are basically Skill Challenges. The old pressure-plate-arrow setup isn't a threat at all. Second, the length of combats. I want to be able to throw in random encounters, especially during travel, but they eat up so much time and get so repetitive that I've pretty much stopped. I feel as though the only real option for a fast combat is one that's much too easy. So I'd like to see a 5e that's able to support my playstyle. Not ONLY my playstyle-- I have no illusions that my way is best or only. I just want to be able to run fast combats (combat speed was my second choice, but I decided it fell under style anyway) and have traps, puzzles, etc. be as mechanically meaningful as everything else. More complex stuff should of course be available, but as modules. Oh, and I want rules for strongholds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Biggest Issue in 5E
Top