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The biggest issue with the new Character Builder:
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<blockquote data-quote="Danzauker" data-source="post: 5380426" data-attributes="member: 1929"><p>Being a professional developer, too, I have some comments regarding the design.</p><p></p><p>The biggest thing I can see from a design standpoint is: why the hell do I have to choose defender/leader/striker/controller/all BEFORE choosing my class? Is there really anyone that thinks that way when building characters?</p><p></p><p>OK, I admit that with 20+ classes available one can feel the need to filter out a class based on role, or does not remember if an Avenger is a striker or a leader, but it could well have been handled by a drop box filter!!</p><p></p><p>IMHO, it's a wasted click. An in interface design, EVERY wasted click counts, it's one of the first thing you're taught in UI designing.</p><p></p><p>The CB is not an introductory product. You've gor the Red Box for that. It's for people that PLAY the game. and need an easy, reliable and quick took to wade through the myriad of powers and feats that make up the game.</p><p></p><p>If you want to implement functions to help newbie, do it through a tutorial or a "guided character build", but, please, allow me to disable role selection by default!!!</p><p></p><p>What would make the CB great is some sort of REAL "assistive technology" in building a character.</p><p></p><p>Are you are making a two-weapon fighter? OK, give me some way to filter powers that work well or enhace two weapon fighting. Are you making a greatsword fighter? Allow me to filter the powers that have the "Weapon: heavy blades" entry.</p><p></p><p>THIS would be a killer piece of software. Something that gives you what deadtrees can not.</p></blockquote><p></p>
[QUOTE="Danzauker, post: 5380426, member: 1929"] Being a professional developer, too, I have some comments regarding the design. The biggest thing I can see from a design standpoint is: why the hell do I have to choose defender/leader/striker/controller/all BEFORE choosing my class? Is there really anyone that thinks that way when building characters? OK, I admit that with 20+ classes available one can feel the need to filter out a class based on role, or does not remember if an Avenger is a striker or a leader, but it could well have been handled by a drop box filter!! IMHO, it's a wasted click. An in interface design, EVERY wasted click counts, it's one of the first thing you're taught in UI designing. The CB is not an introductory product. You've gor the Red Box for that. It's for people that PLAY the game. and need an easy, reliable and quick took to wade through the myriad of powers and feats that make up the game. If you want to implement functions to help newbie, do it through a tutorial or a "guided character build", but, please, allow me to disable role selection by default!!! What would make the CB great is some sort of REAL "assistive technology" in building a character. Are you are making a two-weapon fighter? OK, give me some way to filter powers that work well or enhace two weapon fighting. Are you making a greatsword fighter? Allow me to filter the powers that have the "Weapon: heavy blades" entry. THIS would be a killer piece of software. Something that gives you what deadtrees can not. [/QUOTE]
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The biggest issue with the new Character Builder:
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