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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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The Binder, a WIP Homebrew Class for 5e
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<blockquote data-quote="doctorbadwolf" data-source="post: 8233874" data-attributes="member: 6704184"><p>And like I said, that’s a wording issue that will be solved in the next draft. </p><p></p><p>Plenty of classes have a curated list. I’ll make it simple weapons and the curated list, but I’m not gonna give them the same weapon list as fighters. That’s boring and fails to make clear the flavor. </p><p></p><p>Okay, I thought I had clarified in a previous reply that the intention is for it to work with any spell where the target is under the control of the Binder, or has been summoned by the Binder. </p><p></p><p>Forum glitch, at the end? Rest works, as would a 1 or 10 minute ritual.</p><p>I will also have to keep in mind when doing the next pass that the intent for extra spells was that Seal spells are known but not auto-prepared, while Impliment spells are known and auto-prepared. I’d forgotten about that and I think I forgot to change the wording appropriately. </p><p></p><p>I’m not really sure what the initial disconnect even was? Some vestiges might teach a spell, yes. Likely on a “you can add these spells to your Goetic Key” basis, possibly even requiring you to spend time and gold, but that is probably bad gameplay. (Good thematically, but bad gameplay)</p><p></p><p>again, the doc this will be part of will also have expanded rules for learning/inventing spells, during downtime and during adventuring. </p><p></p><p>I’ll reread it when I’m at home. I thought it also referenced find familiar. It’s basically Find Familiar (light) with scaling if you spend a spell slot similar to Summon Beast. </p><p></p><p>Sure, and it will be mutually exclusive with find familiar. In fact, it may have language that references familiars directly, so you can cast the spell on a familiar using a slot to empower it. </p><p></p><p>I may end up making it a class feature that empowers find familiar rather than a spell, but either way the concept is to always have a companion that you can spend resources to empower. Probably should make it a class feature, and let the subclasses modify it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8233874, member: 6704184"] And like I said, that’s a wording issue that will be solved in the next draft. Plenty of classes have a curated list. I’ll make it simple weapons and the curated list, but I’m not gonna give them the same weapon list as fighters. That’s boring and fails to make clear the flavor. Okay, I thought I had clarified in a previous reply that the intention is for it to work with any spell where the target is under the control of the Binder, or has been summoned by the Binder. Forum glitch, at the end? Rest works, as would a 1 or 10 minute ritual. I will also have to keep in mind when doing the next pass that the intent for extra spells was that Seal spells are known but not auto-prepared, while Impliment spells are known and auto-prepared. I’d forgotten about that and I think I forgot to change the wording appropriately. I’m not really sure what the initial disconnect even was? Some vestiges might teach a spell, yes. Likely on a “you can add these spells to your Goetic Key” basis, possibly even requiring you to spend time and gold, but that is probably bad gameplay. (Good thematically, but bad gameplay) again, the doc this will be part of will also have expanded rules for learning/inventing spells, during downtime and during adventuring. I’ll reread it when I’m at home. I thought it also referenced find familiar. It’s basically Find Familiar (light) with scaling if you spend a spell slot similar to Summon Beast. Sure, and it will be mutually exclusive with find familiar. In fact, it may have language that references familiars directly, so you can cast the spell on a familiar using a slot to empower it. I may end up making it a class feature that empowers find familiar rather than a spell, but either way the concept is to always have a companion that you can spend resources to empower. Probably should make it a class feature, and let the subclasses modify it. [/QUOTE]
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