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<blockquote data-quote="nightmareone" data-source="post: 3404255" data-attributes="member: 48709"><p>Here are the changes I made to the class features.</p><p></p><p>Natural Weapon Upgrades:</p><p></p><p>Vicious Bite: Now only on a critical.</p><p></p><p>Intestinal Slam: This ability is now useable a number of times per day equal to the biowarrior’s Con modifier. </p><p></p><p>Lesser Energy Claw: Now supernatural.</p><p></p><p>Greater Intestinal Slam: This ability is now useable a number of times per day equal to the biowarrior’s Con modifier.</p><p></p><p>Energy Claw: Does not stack, also supernatural.</p><p></p><p>Greater Wounding Bite: Now only on a critical.</p><p></p><p>Greater Poison Bite: Does not stack.</p><p></p><p>Fists of Thunder: Supernatural, now only on a critical.</p><p></p><p>Mutations</p><p></p><p>Speed Burst: Now enhancement, also may base speed.</p><p></p><p>Thick Skin: Now Stacks. </p><p></p><p>Athletic: Now racial bonus. </p><p></p><p>Grappling Spines: Now “Add 1d3 piercing damage to the normal damage you deal when you take the "Damage Your Opponent" action when in a grapple.”</p><p></p><p>Chameleon Skin: Invisibility as the spell. A second-level spell at ninth level.</p><p></p><p>Spines: At will, standard action, fired spines a natural attack. </p><p> </p><p>Fortified Body: This is limited by the fact that you can’t do this until 17th level.</p><p></p><p>Shocker Glands: Now Reflex half. </p><p></p><p>Breath Weapon: 1d6 per 2 class levels, supernatural.</p></blockquote><p></p>
[QUOTE="nightmareone, post: 3404255, member: 48709"] Here are the changes I made to the class features. Natural Weapon Upgrades: Vicious Bite: Now only on a critical. Intestinal Slam: This ability is now useable a number of times per day equal to the biowarrior’s Con modifier. Lesser Energy Claw: Now supernatural. Greater Intestinal Slam: This ability is now useable a number of times per day equal to the biowarrior’s Con modifier. Energy Claw: Does not stack, also supernatural. Greater Wounding Bite: Now only on a critical. Greater Poison Bite: Does not stack. Fists of Thunder: Supernatural, now only on a critical. Mutations Speed Burst: Now enhancement, also may base speed. Thick Skin: Now Stacks. Athletic: Now racial bonus. Grappling Spines: Now “Add 1d3 piercing damage to the normal damage you deal when you take the "Damage Your Opponent" action when in a grapple.” Chameleon Skin: Invisibility as the spell. A second-level spell at ninth level. Spines: At will, standard action, fired spines a natural attack. Fortified Body: This is limited by the fact that you can’t do this until 17th level. Shocker Glands: Now Reflex half. Breath Weapon: 1d6 per 2 class levels, supernatural. [/QUOTE]
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