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The Birth Of Alignment: The Rise of the Nine-Point System
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<blockquote data-quote="Marandahir" data-source="post: 8049491" data-attributes="member: 6803643"><p>Which is an artefact of 1994's Warcraft: Orcs vs Humans, where the chaotic evil Orc Horde (incl. Undead, Ogres, and Goblins) fought the lawful good Human Alliance (inc. Elves, Dwarves, & Gnomes). Very much a Law/Chaos divide that was made more grey and nebulous in sequel entries as we learned that the Humans could be jerkasses and the Orcs not so bad. And then in Warcraft III they go all out and add the Tauren to the Horde and the create the alternate factions the Night Elf Sentinels and Undead Scourge (later merged into the Alliance and Horde respectively when they went MMO), creating all sorts of different alliances and rivalries and alignments going on (WC III expansion Frozen Throne also added additional factions for each campaign - a Night Elf Warden's campaign to recapture a Night Elf Sorcerer/Demon Hunter/Actual Demon that sets her at odds with the Druids and Sentinels, the campaigns of the Blood Elves to survive the ruin of the High Elf homeland by the Undead Scourge, and their the risen undead elven cousins rising up against the Scourge as the Forsaken faction (nominally the Undead faction that joins the Horde in WoW). Shows how Warcraft's alignments and factions have run parallel to D&D as they've evolved in the last 3 editions.</p><p></p><p></p><p></p><p>Which is very, very, very similar to the 4e single-line version of alignment, where True Neutral, Chaotic Neutral and Lawful Neutral are essentially indistinguishable, and Chaotic Evil is more evil than Evil and Lawful Good is more good than Good. </p><p></p><p>Honestly, along with nuking alignment restrictions, I thought it was the best way of reconciling the alignment system of yesteryear with modern sensibilities. Gygaxian "preserving the balance" can just as easily be understood as Lawful Neutral as it can as True Neutral. What's more lawful than maintaining a strict rule about keeping things balanced? It also created a neat dichotomy where Evil entities like Devils are necessary evil allies of the Good Gods and Angels in a greater war against the demons of the Abyss.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8049491, member: 6803643"] Which is an artefact of 1994's Warcraft: Orcs vs Humans, where the chaotic evil Orc Horde (incl. Undead, Ogres, and Goblins) fought the lawful good Human Alliance (inc. Elves, Dwarves, & Gnomes). Very much a Law/Chaos divide that was made more grey and nebulous in sequel entries as we learned that the Humans could be jerkasses and the Orcs not so bad. And then in Warcraft III they go all out and add the Tauren to the Horde and the create the alternate factions the Night Elf Sentinels and Undead Scourge (later merged into the Alliance and Horde respectively when they went MMO), creating all sorts of different alliances and rivalries and alignments going on (WC III expansion Frozen Throne also added additional factions for each campaign - a Night Elf Warden's campaign to recapture a Night Elf Sorcerer/Demon Hunter/Actual Demon that sets her at odds with the Druids and Sentinels, the campaigns of the Blood Elves to survive the ruin of the High Elf homeland by the Undead Scourge, and their the risen undead elven cousins rising up against the Scourge as the Forsaken faction (nominally the Undead faction that joins the Horde in WoW). Shows how Warcraft's alignments and factions have run parallel to D&D as they've evolved in the last 3 editions. Which is very, very, very similar to the 4e single-line version of alignment, where True Neutral, Chaotic Neutral and Lawful Neutral are essentially indistinguishable, and Chaotic Evil is more evil than Evil and Lawful Good is more good than Good. Honestly, along with nuking alignment restrictions, I thought it was the best way of reconciling the alignment system of yesteryear with modern sensibilities. Gygaxian "preserving the balance" can just as easily be understood as Lawful Neutral as it can as True Neutral. What's more lawful than maintaining a strict rule about keeping things balanced? It also created a neat dichotomy where Evil entities like Devils are necessary evil allies of the Good Gods and Angels in a greater war against the demons of the Abyss. [/QUOTE]
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