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The Black Alchemist PrC [Huge Revisions]
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<blockquote data-quote="CleverNickName" data-source="post: 3438372" data-attributes="member: 50987"><p>Okay, I took your idea and ran with it. Before I could go very far, I had to put salves, elixirs, unguents, and other mixtures into game terms. This is (in a nutshell) what I came up with:</p><p></p><p>Potions: magical liquid that duplicates spell effects when swallowed. Potions are created with the Brew Potion feat, and use the rules in the SRD.</p><p></p><p>Elixirs: potions that don't quite fit the rules for potions. Elixirs might not duplicate spell effects, for example, or might be made from spells higher than 3rd level. Because they are non-standard magic items, they cost twice as much as potions (base cost = spell level x caster level x 100 gp). Elixirs require the Brew Potion feat and the Craft Wondrous Item feat.</p><p></p><p>Oils: like potions, but they don't require swallowing...they are applied directly to a creature or object. Since they are essentially potions that work on objects instead of creatures, they use the rules for potions. Oils require the Brew Potion feat and the Craft Wondrous Item feat.</p><p></p><p>Ointments: this is the catch-all category for all sorts of lotions, salves, unguents, and emulsions that are applied externally. They work like oils, but can be used more than once. A newly-crafted jar of ointment contains 5 uses...so the base cost is five times that of an oil: spell level x caster level x 250 gp. Ointments require the Brew Potion feat and the Craft Wondrous Item feat.</p><p></p><p>Dusts: these are like ointments that affect an area: usually a 10' x 10' square, or a 10' x 10' x 10' cube. While the area of effect may contain multiple creatures, a magical dust can only affect a single creature unless the spell stored within it also affects multiple creatures (for example, healing dust infused with a cure light wounds spell would only affect a single creature, but healing dust infused with a mass cure light wounds spell would affect all creatures in the area of effect). Like ointments, dusts can affect creatures as well as objects. A newly-crafted batch of dust contains 5 uses. The base cost of magic dust is twice that of an ointment: spell level x caster level x 500 gp. Dusts require the Craft Wondrous Item feat.</p><p></p><p>Does this all sound fair?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3438372, member: 50987"] Okay, I took your idea and ran with it. Before I could go very far, I had to put salves, elixirs, unguents, and other mixtures into game terms. This is (in a nutshell) what I came up with: Potions: magical liquid that duplicates spell effects when swallowed. Potions are created with the Brew Potion feat, and use the rules in the SRD. Elixirs: potions that don't quite fit the rules for potions. Elixirs might not duplicate spell effects, for example, or might be made from spells higher than 3rd level. Because they are non-standard magic items, they cost twice as much as potions (base cost = spell level x caster level x 100 gp). Elixirs require the Brew Potion feat and the Craft Wondrous Item feat. Oils: like potions, but they don't require swallowing...they are applied directly to a creature or object. Since they are essentially potions that work on objects instead of creatures, they use the rules for potions. Oils require the Brew Potion feat and the Craft Wondrous Item feat. Ointments: this is the catch-all category for all sorts of lotions, salves, unguents, and emulsions that are applied externally. They work like oils, but can be used more than once. A newly-crafted jar of ointment contains 5 uses...so the base cost is five times that of an oil: spell level x caster level x 250 gp. Ointments require the Brew Potion feat and the Craft Wondrous Item feat. Dusts: these are like ointments that affect an area: usually a 10' x 10' square, or a 10' x 10' x 10' cube. While the area of effect may contain multiple creatures, a magical dust can only affect a single creature unless the spell stored within it also affects multiple creatures (for example, healing dust infused with a cure light wounds spell would only affect a single creature, but healing dust infused with a mass cure light wounds spell would affect all creatures in the area of effect). Like ointments, dusts can affect creatures as well as objects. A newly-crafted batch of dust contains 5 uses. The base cost of magic dust is twice that of an ointment: spell level x caster level x 500 gp. Dusts require the Craft Wondrous Item feat. Does this all sound fair? [/QUOTE]
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