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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="Rackhir" data-source="post: 304704" data-attributes="member: 149"><p>Four points about the wizards in the BC books</p><p></p><p>1) Power corrupts, I think this has a lot to do with why a lot of the powerful magic users are crazy. Glen Cook mentions several times during the course of the series that the greater the evil that has to be overcome, the more like it you must become to vanquish it. One-Eye and Goblin were relatively sane in part probably because they were so weak relative to the Taken and such. Also being relatively sane, they probably weren't willing to pay the kind of price that power seems to demand in those books. </p><p></p><p>2) You would need to make some changes to the spell interuption rules for things to work like they did in the books. If The Limper had been able to just make a concentration check to cast defensively, everyone who ambushed him would have died in a heart beat, back in the second book. Something along the lines of no spell casting period, if you are being attacked in melee, might be necessary.</p><p></p><p>3) I'm not familar with the Weave system from WoT, it might solve the problem, but if traditional D&D magic is used most of the spells would have to be chucked. The scope and feel of the Epic spell system seems closer to what the Taken could do/did, as well as the limited usage the spells got. Perhaps they might be limted to just the really big (epic) and lots of little spells (illusion and what not). </p><p></p><p>4) Making magic items seems to be a large part of what wizards do. One Eye's Lance (perhaps the limit isn't your level, but how much XP you have to spend and can spend it over time without limits). The carpets. Fireball casters. Tower of Charm. Various communications devices. So you might want to look into having a large part of a wizards power/value reside in the items he crafts.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 304704, member: 149"] Four points about the wizards in the BC books 1) Power corrupts, I think this has a lot to do with why a lot of the powerful magic users are crazy. Glen Cook mentions several times during the course of the series that the greater the evil that has to be overcome, the more like it you must become to vanquish it. One-Eye and Goblin were relatively sane in part probably because they were so weak relative to the Taken and such. Also being relatively sane, they probably weren't willing to pay the kind of price that power seems to demand in those books. 2) You would need to make some changes to the spell interuption rules for things to work like they did in the books. If The Limper had been able to just make a concentration check to cast defensively, everyone who ambushed him would have died in a heart beat, back in the second book. Something along the lines of no spell casting period, if you are being attacked in melee, might be necessary. 3) I'm not familar with the Weave system from WoT, it might solve the problem, but if traditional D&D magic is used most of the spells would have to be chucked. The scope and feel of the Epic spell system seems closer to what the Taken could do/did, as well as the limited usage the spells got. Perhaps they might be limted to just the really big (epic) and lots of little spells (illusion and what not). 4) Making magic items seems to be a large part of what wizards do. One Eye's Lance (perhaps the limit isn't your level, but how much XP you have to spend and can spend it over time without limits). The carpets. Fireball casters. Tower of Charm. Various communications devices. So you might want to look into having a large part of a wizards power/value reside in the items he crafts. [/QUOTE]
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