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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="Limper" data-source="post: 333126" data-attributes="member: 4083"><p>Through out the BC books many of the spell wielders have a greatly extended life span, however there is no pattern between the Power of the caster and his level of aging, so this is my take on how I’d handle it if I were writing the world up. I prefer accuracy over balance… (but my views of balance are for another thread).</p><p></p><p>I figured that this would scale such that a higher order caster would get more benefit from it… the balancing factor, such as it is, is how much the caster wishes to invest in their youth.</p><p></p><p></p><p>Avert Aging</p><p>Necromancy</p><p>Level: Wiz/ Sorc 2 </p><p>Components: V, S, Xp </p><p>Casting Time: 1 hour</p><p>Range: Personal</p><p>Targets: Caster</p><p>Duration: Instantaneous</p><p>Saving Throw: None (not harmful)</p><p>Spell Resistance: Yes</p><p></p><p> By casting this short but useful ritual a caster may avert the effects of aging for a period of time equal to 12 hours… but at a price. It costs 200 xps to cast the spell this cost is divided by the casters level. Thus you have to cast it twice per day. This is the full package deal for not aging… physically you don’t age as well as the time spent under the spell does not count against your max age allotment.</p><p></p><p></p><p></p><p></p><p>Now as to the tendency for the big bad's of the BC world not going down at below 0 hps... I'd use a version of the Al-Quadim spell which allowed you to hide your life force, thus making you imune to death by damage... you were however hindered by being chopped all to pieces. For a BC version I'd have to say you'd need a surgeon to repair MAJOR damage (like decapitation) and include a version of the Repair cantrip which could be used slowly to repair the scarring caused.</p></blockquote><p></p>
[QUOTE="Limper, post: 333126, member: 4083"] Through out the BC books many of the spell wielders have a greatly extended life span, however there is no pattern between the Power of the caster and his level of aging, so this is my take on how I’d handle it if I were writing the world up. I prefer accuracy over balance… (but my views of balance are for another thread). I figured that this would scale such that a higher order caster would get more benefit from it… the balancing factor, such as it is, is how much the caster wishes to invest in their youth. Avert Aging Necromancy Level: Wiz/ Sorc 2 Components: V, S, Xp Casting Time: 1 hour Range: Personal Targets: Caster Duration: Instantaneous Saving Throw: None (not harmful) Spell Resistance: Yes By casting this short but useful ritual a caster may avert the effects of aging for a period of time equal to 12 hours… but at a price. It costs 200 xps to cast the spell this cost is divided by the casters level. Thus you have to cast it twice per day. This is the full package deal for not aging… physically you don’t age as well as the time spent under the spell does not count against your max age allotment. Now as to the tendency for the big bad's of the BC world not going down at below 0 hps... I'd use a version of the Al-Quadim spell which allowed you to hide your life force, thus making you imune to death by damage... you were however hindered by being chopped all to pieces. For a BC version I'd have to say you'd need a surgeon to repair MAJOR damage (like decapitation) and include a version of the Repair cantrip which could be used slowly to repair the scarring caused. [/QUOTE]
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