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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="frog" data-source="post: 346919" data-attributes="member: 714"><p>As someone mentioned earlier, one thing about the setting that would discourage this is the fact that EVERYONE is gunning for the wizards. The first pc wizard who openly "shows off" will have two things happen to him. First, every "average Joe" is going to make it Job #1 to off him as fast as possible out of a sense of self preservation. Second, as soon as a Taken hears of it (and they WILL hear of it) every resource will be brought to bear on finding the new wizard and bending him/her to the will of the Taken in a play for more power. </p><p></p><p>Can the entire group be wizards if they want? Sure, for the 5 minutes that they will be a viable group before one of them pops off a spell and brings down unwanted attention. That is a fact of life in DnD now, not just in the world of the Black Company. The "almost impossible to kill" wizards seem to be the very high level (Epic?) wizards, not your average joe wizard. Note how fast Tom Tom went down in the first book. He might be considered an average wizard for most groups yet he bought the farm as fast as the rest of the grunts when the forvalaka nailed him.</p><p></p><p>I think that any comparison of PC wizards who are just starting out to the "Name" wizards of the Black Company setting is like comparing a starting PC wizard to Mordekainen or Elminster in Greyhawk or Forgotten Realms. </p><p></p><p>Except that in the world of the Black Company, all of the Mordekainen or Elminster types are completely whacked out of their skulls, paranoid beyond belief, older than the hills, and actively gunning for the "new kid on the block" to make sure that they have no new competition.</p><p></p><p>Being a wizard in that world is akin to being a rabbit hunted by guys with dogs and shotguns...your best bet to stay alive is to become a "pet" or hide in a very deep hole.</p></blockquote><p></p>
[QUOTE="frog, post: 346919, member: 714"] As someone mentioned earlier, one thing about the setting that would discourage this is the fact that EVERYONE is gunning for the wizards. The first pc wizard who openly "shows off" will have two things happen to him. First, every "average Joe" is going to make it Job #1 to off him as fast as possible out of a sense of self preservation. Second, as soon as a Taken hears of it (and they WILL hear of it) every resource will be brought to bear on finding the new wizard and bending him/her to the will of the Taken in a play for more power. Can the entire group be wizards if they want? Sure, for the 5 minutes that they will be a viable group before one of them pops off a spell and brings down unwanted attention. That is a fact of life in DnD now, not just in the world of the Black Company. The "almost impossible to kill" wizards seem to be the very high level (Epic?) wizards, not your average joe wizard. Note how fast Tom Tom went down in the first book. He might be considered an average wizard for most groups yet he bought the farm as fast as the rest of the grunts when the forvalaka nailed him. I think that any comparison of PC wizards who are just starting out to the "Name" wizards of the Black Company setting is like comparing a starting PC wizard to Mordekainen or Elminster in Greyhawk or Forgotten Realms. Except that in the world of the Black Company, all of the Mordekainen or Elminster types are completely whacked out of their skulls, paranoid beyond belief, older than the hills, and actively gunning for the "new kid on the block" to make sure that they have no new competition. Being a wizard in that world is akin to being a rabbit hunted by guys with dogs and shotguns...your best bet to stay alive is to become a "pet" or hide in a very deep hole. [/QUOTE]
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