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The Black Company (aka Rawr, the Lady)
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<blockquote data-quote="barsoomcore" data-source="post: 347127" data-attributes="member: 812"><p>Has anybody suggested making an unbalancingly powerful class? There was drothgery's "Leveled Template" but that hasn't found much currency in this thread, it seems. There's been some talk of a spell seed system, of giving wizards sorcerer spell progression -- none of which is clearly unbalancingly powerful.</p><p></p><p>I don't get all the fuss about "why would anybody not play a wizard?" What's the difference between BC and D&D? Wizards can't fight and get whomped on in combat -- UNTIL they're massively powerful, at which point they whomp on each other.</p><p></p><p>But look at a character like Mogaba. He doesn't do any magic but boy is he hard to kill. He's basically a high-level fighter, holding his own in a world run by insane epic-level mages. But the only reason he never turned Goblin into paste is because Goblin's too smart to get caught alone and unprepared.</p><p></p><p>Or consider Bonegnasher. Could he cast any spells? Who knows? Even Shapeshifter never showed much magical hoo hah -- he just had a permanent change self spell on the go. Just because the Taken were called wizards doesn't mean they had any levels in the D&D class "wizard".</p><p></p><p>The big difference between BC and standard D&D isn't the arcane magic-users -- they're basically the same. It's the lack of clerics and divine spellcasters. There doesn't appear to be much healing magic in this world -- which has a HUGE impact on the way a game is played, let me tell you. My campaign's the same way and things are very different without Cure Light Wounds. That, coupled with Grim n' Gritty, will make for a very different gaming style.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 347127, member: 812"] Has anybody suggested making an unbalancingly powerful class? There was drothgery's "Leveled Template" but that hasn't found much currency in this thread, it seems. There's been some talk of a spell seed system, of giving wizards sorcerer spell progression -- none of which is clearly unbalancingly powerful. I don't get all the fuss about "why would anybody not play a wizard?" What's the difference between BC and D&D? Wizards can't fight and get whomped on in combat -- UNTIL they're massively powerful, at which point they whomp on each other. But look at a character like Mogaba. He doesn't do any magic but boy is he hard to kill. He's basically a high-level fighter, holding his own in a world run by insane epic-level mages. But the only reason he never turned Goblin into paste is because Goblin's too smart to get caught alone and unprepared. Or consider Bonegnasher. Could he cast any spells? Who knows? Even Shapeshifter never showed much magical hoo hah -- he just had a permanent change self spell on the go. Just because the Taken were called wizards doesn't mean they had any levels in the D&D class "wizard". The big difference between BC and standard D&D isn't the arcane magic-users -- they're basically the same. It's the lack of clerics and divine spellcasters. There doesn't appear to be much healing magic in this world -- which has a HUGE impact on the way a game is played, let me tell you. My campaign's the same way and things are very different without Cure Light Wounds. That, coupled with Grim n' Gritty, will make for a very different gaming style. [/QUOTE]
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